"Asteroids War"

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question 6: You're the lead programmer on the new game "Asteroids War" where the player
flies around a fictitious solar system, hauling asteroids back to the market to sell. You
need to write a
system for storing the thousands and thousands of asteroids in "Asteroid Farmer" so that
each asteroid has:
- A unique location
- A unique rotation
- A size
- A shared mesh & texture (is one mesh/texture combo will be used for all asteroids)
The player can travel at extreme speeds, approaching the speed of light, and therefore we
need to be able
to load the asteroids quickly & efficiently without running out of memory. Describe a
memory management
system for storing the thousands and thousands of asteroids in "Asteroid Farmer".
Solution:
Question 7: Continuing with Asteroids War", the player can sell the asteroids they haul
back to the
market, and they receive credits based off the size and chemical makeup of the asteroid.
The player
doesn't know the chemical makeup of the asteroid before hauling it back to the market.
Based on your
answer to 1B, describe a gameplay system for evaluating the price of an asteroid.
Solution:
Transcribed Image Text:Question 6: You're the lead programmer on the new game "Asteroids War" where the player flies around a fictitious solar system, hauling asteroids back to the market to sell. You need to write a system for storing the thousands and thousands of asteroids in "Asteroid Farmer" so that each asteroid has: - A unique location - A unique rotation - A size - A shared mesh & texture (is one mesh/texture combo will be used for all asteroids) The player can travel at extreme speeds, approaching the speed of light, and therefore we need to be able to load the asteroids quickly & efficiently without running out of memory. Describe a memory management system for storing the thousands and thousands of asteroids in "Asteroid Farmer". Solution: Question 7: Continuing with Asteroids War", the player can sell the asteroids they haul back to the market, and they receive credits based off the size and chemical makeup of the asteroid. The player doesn't know the chemical makeup of the asteroid before hauling it back to the market. Based on your answer to 1B, describe a gameplay system for evaluating the price of an asteroid. Solution:
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