Assign Barbecue's data member numberOfCalories with a value read from input. Then, assign Ham and Cheese's data member numberOfCalories with another value read from input. Input will contain two integer numbers. Only the *your code goes here can be affected, the rest of the program cannot be changed. Program below: ---------------------------- #include #include #include using namespace std; struct PizzaInfo { string pizzaName; int numberOfCalories; }; int main() { vector availablePizzas(2); availablePizzas.at(0).pizzaName = "Barbecue"; availablePizzas.at(1).pizzaName = "Ham and Cheese"; /* Your code goes here */ cout << "A " << availablePizzas.at(0).pizzaName << " slice contains " << availablePizzas.at(0).numberOfCalories << " calories." << endl; cout << "A " << availablePizzas.at(1).pizzaName << " slice contains " << availablePizzas.at(1).numberOfCalories << " calories." << endl; return 0; }
Assign Barbecue's data member numberOfCalories with a value read from input. Then, assign Ham and Cheese's data member numberOfCalories with another value read from input. Input will contain two integer numbers.
Only the *your code goes here can be affected, the rest of the program cannot be changed.
Program below:
----------------------------
#include <iostream>
#include <
#include <string>
using namespace std;
struct PizzaInfo {
string pizzaName;
int numberOfCalories;
};
int main() {
vector<PizzaInfo> availablePizzas(2);
availablePizzas.at(0).pizzaName = "Barbecue";
availablePizzas.at(1).pizzaName = "Ham and Cheese";
/* Your code goes here */
cout << "A " << availablePizzas.at(0).pizzaName << " slice contains " << availablePizzas.at(0).numberOfCalories << " calories." << endl;
cout << "A " << availablePizzas.at(1).pizzaName << " slice contains " << availablePizzas.at(1).numberOfCalories << " calories." << endl;
return 0;
}

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