As AR and VR technologies mature, how are interfaces being designed to mitigate motion sickness and disorientation in users?
As AR and VR technologies mature, how are interfaces being designed to mitigate motion sickness and disorientation in users?
Chapter14: Emerging Trends, Technologies, And Applications
Section: Chapter Questions
Problem 2RD
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As AR and VR technologies mature, how are interfaces being designed to mitigate motion sickness and disorientation in users?
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