As an instructional developer, analyze the structure of the group.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- Discussion: Introduction to GUIYour post for this topic MUST be UNIQUE. Make sure that you name the system in the subject of your post.Create at least one post about an interface of an interactive system that you have found challenging to use. Key points you should specifically address in your post:· What was the task you were trying to accomplish?· Describe your mental model of the system (i.e. how did you expect it to work)· Describe ways in which this interface could be improved. It does not necessary has to be an application in a PC/Laptop. It can be also video games and/or mobile apps. If you include a screenshot of your selection that would be great.Please select 3 design patterns from the following list. Factory Singleton Builder Observer Composite Adapter For each design pattern, please cover: 1) The short description of the pattern. 2) When do we use the pattern? 3) What are the benefits for using the pattern? 4) Please use a class diagram or code to explain the pattern usage.Instructions: Create a UML diagram for a Dog class. You can get some useful information from your book Review Chapter 5 Pg. 179-180. CLASS NAME List the instance variables in the constructor. Unified Modeling Language (UML) List the methods in the class. o - indicates private o name is the variable name o string is the data type of name CLASS NAME List the instance variables in the constructor. o + indicates public o getName is the method name o o string is the return data type List the methods in the class. The second row of the UML diagram lists the instance variables in the constructor. For example -name: string Java.util. The third row of the diagram lists the methods in the class. For example, +getName(): string empty parenthesie indicate nothing is sent to the method.
- Which of the following is NOT true about the diagram? Select one: a. If the "description" attribute is separated as a class, "price" and "itemID" should be defined as attributes of the description class. b.It is a design class diagram. c.It captures real world concepts. d.According to the design, there will be no record of items left in the system after all item instances are sold out. e.It can be improved by taking out the "description" attribute and define it as a separate class.What is the purpose of the sandbox model?Task 3 Develop a class diagram for following description: Prepare a class diagram for a graphical document editor that supports grouping. Assume that a document consists of several sheets. Each sheet contains drawing objects, including text, geometrical objects and groups. A group is simply a set of drawing objects. A geometrical object includes circle, ellipse, rectangles, lines and squares. COLLEGES OF APPLED SCIENCES la siall
- 1.Twitter has become a very popular personal as well as business social networking site. After reading the information presented in this module and other sources, write a one-page paper that summarizes five ways that a business can use Twitter in order to increase its revenue. What does “trending” mean on Twitter? What are promoted Tweets?2. A Mediterranean restaurant chain with more than 25 restaurants in Southern California is trying to expand its operations. After reading the information presented in this module and other sources, write a two-page paper that outlines a mobile marketing program for this company. What are three mobile marketing strategies that you recommend for this company? What are the bases of your recommendations for reaching out to the largest number of potential customers with a moderate cost?Question 4 This question assesses Block 2 Part 4. Parts a and b of this question involve creating drawings or descriptions. You can make your drawings whichever way is easiest or fastest for you. For instance, you could simply make your drawings using pencil and paper then scan or photograph them. Alternatively, you can answer by providing descriptions of the drawings. In that case, keep close to the formulations used in the long figure descriptions of the examples given in Section 4.5 of Block 2 Part 4. a.Consider the following lines entered on the Python shell: >>> Q4_TMA02 = 'submitted' >>> id(Q4_TMA02) 1944127298928 >>> type(Q4_TMA02) >>> Q4_TMA02 'submitted' Draw (or describe) the object and its label that the Python interpreter creates in response to the assignment Q4_TMA02 = 'submitted' in the interactive shell above. Your drawing or description should include a String object with a similar level of detail as Figure 4.14 in…Create a class diagram that captures the process of buying a car involving (Customer, Car, payment, and car dealership), including all the actors involved in the car buying process. • Create a class diagram that captures the entire car buying process including its attributes and methods. • The diagram should be clear and logical. • Utilize the approved UML symbols. • You can easily create the Class Diagram in a Word document or from an editable template you found online. • Make sure you describe all classes and objects correctly and list their attributes and methods. • Provide paragraphs of explanation of the process. • Provide all references use in your research in APA style.
- please suggest the table of contents for the Leave Management System with modules Employee,Leave Entry, Report, LeaveManager, Login and also following content + 1) Explain the function of the module 2) Identify the variables, methods, and classes. 3) Identify the relationship between all classes. 4) Draw the UML diagram of all modules. 5) Please draft and design all possible GUIs for the proposed program. 6) You may draw the GUI using any software or hand-drawing, then scan/capture.As part of an assignment, you were required to make connections between the concepts covered in your CS course and real-world objects. How did it make you feel?When it comes to designing user interfaces, having a firm grasp of mapping is a need.In what ways may the user interface be made more user friendly?
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