Aquarium Fish - length: double - width: double - height: double fishes: Fish [ ] - name: String - type: String + Aquarium(1 :double, w : double, h : double, max:int) + getters //assume they exist, do not write them + volume( ): double + addFish( fish: Fish): void +getFish(i:int):Fish + searchFish(name: String, type: String): boolean + toString():String + Fish(name: String, type: String) + getName( ): String + getType( ): String + setName(name : String): void + setType(type : String): void + equals(fish : Fish) : boolean + toString():String 1. Create a class called Fish with data: name, and type. For example, a fish might have the name "Lisa" and of type "Catfish". This class also has the following methods: a constructor that initializes the data fields, getters, setters, toString, and a boolean method called equals used to check if two fish objects have the same name.
Aquarium Fish - length: double - width: double - height: double fishes: Fish [ ] - name: String - type: String + Aquarium(1 :double, w : double, h : double, max:int) + getters //assume they exist, do not write them + volume( ): double + addFish( fish: Fish): void +getFish(i:int):Fish + searchFish(name: String, type: String): boolean + toString():String + Fish(name: String, type: String) + getName( ): String + getType( ): String + setName(name : String): void + setType(type : String): void + equals(fish : Fish) : boolean + toString():String 1. Create a class called Fish with data: name, and type. For example, a fish might have the name "Lisa" and of type "Catfish". This class also has the following methods: a constructor that initializes the data fields, getters, setters, toString, and a boolean method called equals used to check if two fish objects have the same name.
Chapter1: A First Program Using C#
Section: Chapter Questions
Problem 12RQ
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