An object is composed of a 101 × 101 quadrilateral mesh (i.e., 100 × 100 quadrilaterals). On average, each quadrilateral in the mesh projects to 50 pixels. There are 150 objects in the scene. The graphics monitor has resolution 2560 × 1440. Estimate the number of elementary operations needed by i) Z buffer ii) Ray casting for which the objects are all spheres iii) Ray casting for which the objects are all complex. For this question, assume that it is easy to test whether a pixel ray intersects a triangle
An object is composed of a 101 × 101 quadrilateral mesh (i.e., 100 × 100 quadrilaterals). On average, each quadrilateral in the mesh projects to 50 pixels. There are 150 objects in the scene. The graphics monitor has resolution 2560 × 1440. Estimate the number of elementary operations needed by i) Z buffer ii) Ray casting for which the objects are all spheres iii) Ray casting for which the objects are all complex. For this question, assume that it is easy to test whether a pixel ray intersects a triangle
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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An object is composed of a 101 × 101 quadrilateral mesh (i.e., 100 × 100 quadrilaterals). On average, each quadrilateral in the mesh projects to 50 pixels. There are 150 objects in the scene. The graphics monitor has resolution 2560 × 1440. Estimate the number of elementary operations needed by
i) Z buffer
ii) Ray casting for which the objects are all spheres
iii) Ray casting for which the objects are all complex. For this question, assume that it is easy to test whether a pixel ray intersects a triangle
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