An Intent is a messaging object used to request an action from another app component. There are three fundamental use-cases: a new instance of an Activity can be started by passing an Intent to - a service can be started by passing an Intent to 0; the system delivers various broadcasts for system events (for example when the system boots up or the device starts charging). 0;

Microsoft Visual C#
7th Edition
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Joyce, Farrell.
Chapter3: Using Gui Objects And The Visual Studio Ide
Section: Chapter Questions
Problem 18RQ
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An Intent is a messaging object used to request an action from another app component. There are three fundamental use-cases:
- a new instance of an Activity can be started by passing an Intent to
a service can be started by passing an Intent to
();
the system delivers various broadcasts for system events (for example when the system boots up or the device starts charging).
To start a service
startActivity
To start an intent filter
•
●
To deliver a broadcast
startFilter
startService
startIntent
To start an activity
To start an intent
0;
Transcribed Image Text:An Intent is a messaging object used to request an action from another app component. There are three fundamental use-cases: - a new instance of an Activity can be started by passing an Intent to a service can be started by passing an Intent to (); the system delivers various broadcasts for system events (for example when the system boots up or the device starts charging). To start a service startActivity To start an intent filter • ● To deliver a broadcast startFilter startService startIntent To start an activity To start an intent 0;
A good application design involves:
is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules. Each
contains everything necessary to execute only one aspect of the desired functionality.
refers to the quality of a software component that is sufficiently general and independent of the current programming problem. Since it is
independent, it could be used in a different program as well.
effort, etc
in software development, is simply the amount of software developed or requirement meant divided by the number of resources used like time,
I
What needs to be concerned about in the application development?
is the degree to which a software artifact supports testing in a given test context. If the testability of the software artifact is high, then finding faults
in the system (if it has any) through testing is more accessible.
is a part of the Software Development Life Cycle. Its primary purpose is to modify and update software applications after delivery to correct faults
and improve performance. Software is a model of the real world. When the real world changes, the software requires alteration wherever possible.
Runability Provability Reusability Flexibility Maintenance Testability Usability Efficiency Modularity
Transcribed Image Text:A good application design involves: is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules. Each contains everything necessary to execute only one aspect of the desired functionality. refers to the quality of a software component that is sufficiently general and independent of the current programming problem. Since it is independent, it could be used in a different program as well. effort, etc in software development, is simply the amount of software developed or requirement meant divided by the number of resources used like time, I What needs to be concerned about in the application development? is the degree to which a software artifact supports testing in a given test context. If the testability of the software artifact is high, then finding faults in the system (if it has any) through testing is more accessible. is a part of the Software Development Life Cycle. Its primary purpose is to modify and update software applications after delivery to correct faults and improve performance. Software is a model of the real world. When the real world changes, the software requires alteration wherever possible. Runability Provability Reusability Flexibility Maintenance Testability Usability Efficiency Modularity
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