Amend your code to keep track of the total number of moves in the game, by writing a function PlayHanoi2 (pos, a, b, c, n, j) which has an additional input j (which will be zero on the initial input) to serve as a move-counter, and which outputs suitably modified (pos, j). Define a function Whole Game 2 (n) which runs PlayHanoi2 on a suitable starting configuration. This might be tricky depending on how you coded B3: the danger is that the counting variable j will assume different val- ues in different subroutines. Make sure you keep careful track of the current game position and number of moves throughout your function.
Amend your code to keep track of the total number of moves in the game, by writing a function PlayHanoi2 (pos, a, b, c, n, j) which has an additional input j (which will be zero on the initial input) to serve as a move-counter, and which outputs suitably modified (pos, j). Define a function Whole Game 2 (n) which runs PlayHanoi2 on a suitable starting configuration. This might be tricky depending on how you coded B3: the danger is that the counting variable j will assume different val- ues in different subroutines. Make sure you keep careful track of the current game position and number of moves throughout your function.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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
Transcribed Image Text:tutorial.
B4 Amend your code to keep track of the total number of moves in
the game, by writing a function PlayHanoi2 (pos, a, b, c,n, j)
which has an additional input j (which will be zero on the
initial input) to serve as a move-counter, and which outputs
suitably modified (pos, j). Define a function WholeGame2 (n)
which runs PlayHanoi2 on a suitable starting configuration.
This might be tricky depending on how you coded B3: the
danger is that the counting variable j will assume different val-
ues in different subroutines. Make sure you keep careful track
of the current game position and number of moves throughout
your function.
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