Add code to the function named worldLoadAll that takes a World and a string as parameters. The string represents the game name. Declare a string variable for the name of the node data file. Calculate a value for this file name by adding "_grid.txt" to the game name. Then declare another string variable for the name of the text data file. Calculate a value for this second file name by adding "_text.txt" to the game name. For example, if the game name is "blizzard" then the two file names should be "blizzard_grid.txt" and "blizzard_text.txt". At this stage, use the first of these filename to call the worldLoadNodes function. In Part C, you will use the second of these filenames to call the worldLoadDescriptions function.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Add code to the function named worldLoadAll that takes a World and a string as parameters. The string represents the game name. Declare a string variable for the name of the node data file. Calculate a value for this file name by adding "_grid.txt" to the game name. Then declare another string variable for the name of the text data file. Calculate a value for this second file name by adding "_text.txt" to the game name. For example, if the game name is "blizzard" then the two file names should be "blizzard_grid.txt" and "blizzard_text.txt". At this stage, use the first of these filename to call the worldLoadNodes function. In Part C, you will use the second of these filenames to call the worldLoadDescriptions function.
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