According to Castronova, the __________ phenomenon attracts several people, i.e., the idea of starting with nothing to become rich and powerful. Many Massively Multiplayer Online Games (MMOs) have guilds, which typically have the following characteristics: Select all that correct answers. Government-like features Close groups of friends control membership and leadership Conformance with established social norms A democratic structure Violation of established social norms According to Castronova, the ( ) of marketplaces in games should consider ( ) . According to Castronova, it is impossible to design a ( ) without an economy.
According to Castronova, the __________ phenomenon attracts several people, i.e., the idea of starting with nothing to become rich and powerful. Many Massively Multiplayer Online Games (MMOs) have guilds, which typically have the following characteristics: Select all that correct answers. Government-like features Close groups of friends control membership and leadership Conformance with established social norms A democratic structure Violation of established social norms According to Castronova, the ( ) of marketplaces in games should consider ( ) . According to Castronova, it is impossible to design a ( ) without an economy.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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According to Castronova, the __________ phenomenon attracts several people, i.e., the idea of starting with nothing to become rich and powerful.
Many Massively Multiplayer Online Games (MMOs) have guilds, which typically have the following characteristics:
Select all that correct answers.
Government-like features |
Close groups of friends control membership and leadership |
Conformance with established social norms |
A democratic structure |
Violation of established social norms |
According to Castronova, the ( ) of marketplaces in games should consider ( ) .
According to Castronova, it is impossible to design a ( ) without an economy.
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