According to a recent study published by the American Statistics for Educators Journal, statistics students spend, on average, 80 minutes a week playing video games. A certain instructor of statistics at WCC believes that WCC students spend less than this amount of time playing video games per week. To test his belief, he randomly samples 31 students and finds the sample mean to be 72 minutes with a standard deviation of 35 minutes. At the 0.05 level of significance, is there evidence to suggest that WCC students spend less than 80 minutes a week, on average, playing video games? Use the p-value approach. a. Define the parameter we are testing and setup a hypothesis to test the see if the statistics instructor is correct: b. Calculate the test statistics for this hypothesis test. c. What is the p-value for this hypothesis test?
Inverse Normal Distribution
The method used for finding the corresponding z-critical value in a normal distribution using the known probability is said to be an inverse normal distribution. The inverse normal distribution is a continuous probability distribution with a family of two parameters.
Mean, Median, Mode
It is a descriptive summary of a data set. It can be defined by using some of the measures. The central tendencies do not provide information regarding individual data from the dataset. However, they give a summary of the data set. The central tendency or measure of central tendency is a central or typical value for a probability distribution.
Z-Scores
A z-score is a unit of measurement used in statistics to describe the position of a raw score in terms of its distance from the mean, measured with reference to standard deviation from the mean. Z-scores are useful in statistics because they allow comparison between two scores that belong to different normal distributions.
According to a recent study published by the American Statistics for Educators Journal, statistics students spend, on average, 80 minutes a week playing video games. A certain instructor of statistics at WCC believes that WCC students spend less than this amount of time playing video games per week.
To test his belief, he randomly samples 31 students and finds the sample mean to be 72 minutes with a standard deviation of 35 minutes.
At the 0.05 level of significance, is there evidence to suggest that WCC students spend less than 80 minutes a week, on average, playing video games? Use the p-value approach.
a. Define the parameter we are testing and setup a hypothesis to test the see if the statistics instructor is correct:
b. Calculate the test statistics for this hypothesis test.
c. What is the p-value for this hypothesis test?
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