Accomplish the following for the given class diagram. Course 1. Create the class implementation + courseName: string + courseld: int using C++ 2. Create two objects from class Course and store it in the stack + viewCourse (): void modifyCourse (newCourse : string): void memory. 3. Test all the functions of the two removeCourse() (): bool + createCourse (): bool objects
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- 1. Create the class implementation using Elevator C++ + upDirection 2. Create one object from class Elevator and store it in the stack memory. 3. Create one object from class Elevator and store it in the heap memory. 4. Test all the functions of the two objects currentiloor: int • move (numfloors: int): void stop ): void status (): stringAccomplish the following for the given class diagram. Elevator 1. Create the class implementation using C++ upDirection 2. Create one object from class Elevator and store it in the stack memory. 3. Create one object from class Elevator and store it in the heap memory. 4. Test all the functions of the two objects • currentFloor: int • move (numFloors : int): void stop (): void + status (): stringa class can be instaniated from an object (true/false) we use pointer variable to reference objects stored in the heap memory (true/false) a class diagram can only be implemented using C++ (true/false)
- Write a c++ oop code following these instructions only. Class Scene: capture_date : int draw() : void // Abstract method Class Landscape: area : double render(): void Class FlightSimulator: It has aggregation relationship with abstract class Redefine draw() function that has only a print statement of “Drawing Scene”. Class MountainScene: Call render function of Landscape as mentioned in diagram. (a) Add a function getArea() in 'Scene' class. Class Scene: capture_date : int draw() : void // Abstract method getArea() : string // Displays 'Area of Scene' Class CityScene: draw() : void getArea() : string // Displays 'Area of City Scene' Class MountainScene: draw() : void getArea() : string // Displays 'Area of Mountain Scene' (b) 1- Create a pointer of Scene class 2- Assign object of MountainScene class to the pointer created in part 1 3- Call getArea() through the pointer 4- Report the output you get in part 3Complete the program and Write the output of the given code fragment: public class parent { public void someFunction() { System.out.println ("Parent Function"); } } public class child extends parent { public void someFunction() { System.out.println ("Child Function"); } public static void main(String args[]) { //insert appropriate codes to declare objects for the parent and child classes. child c1 = new child(); //insert code to call the parent method someFuntion () p2.someFunction(); c1.someFunction(); } }Implement the following hierarchy using C++ classes. 1. Shape: This should be an interface class that supports area() and display() functions. 2. Circle and Rectangle: Implement the area and display functions of Shape. 3. Quadrilateral: This class should be an abstract class. It may contain member variables for length and height. 4. Trapezoid: Should inherit length, height from Quadrilateral, and add 'side', represents the side parallel to 'length'. 5. Create appropriate .h/.cpp files with constructors and destructors (wherever needed). which 6-
- 1. Create the class implementation using C++. 2. Using the constructor (attached photo), create two objects from class Arithmetic and store it in the heap memory. 3. Test all the functions of the two objects.Programmers create a class to separate the implementation's function from the data it uses. As a consequence, functions and classes can handle any data type. a file that includes headers a method that is not real A generic class design template15. True or false: a. An interface defines operation implementations. b. An aggregation implicitly defines a 1: n relationship. c. Navigability defines for implementation, which class keeps reference(s) to the other class. d. Composition means, that an object throws an exception when it is deleted.
- only use c# sharp language! Your task here is to implement a C# code based on the following specifications. Note that your code should match the specifications in a precise manner. Consider default visibility of classes, data fields and methods unless mentioned otherwise. Specifications: class definitions: class Person: method definitons: Name: Implement getter setter method (use Auto Implementation Property) visibility: public return type: string Address: Implement getter setter method (use Auto Implementation Property) visibility: public return type: string Age: Implement getter setter method visibility: public return type: int class Personlmplementation: GetName(IList person): display the name and address of all the persons in the List return type: String visibility: public Auto Im hentation Property) Average(IList person): Method to calculate the average score return type: double visibility: public Max(IList person): Method to calculate the maximum Age return type: int visibility:…Software Requirements: • Latest version of NetBeans IDE • Java Development Kit (JDK) 8 Procedure: 1. our progras from rhFactor non-static and private. Remove the constructor with two (2) parameters. 2o upply uncapsutation Make bloodType and 2. The names of the public setter and getter methods should be: • setBloodType() • setRhFactor() getBlood Type() getRhFactor() 3. Use the setter methods to accept user input. 4. Display the values by calling the getter methods. Sample Output: Enter blood type of patient: Enter the Rhesus factor (+ or -): O+ is added to the blood bank. Enter blood type of patient: B Enter the Rhesus factor (+ or -): B- is added to the blood bank.The developer builds a class to isolate the implementation's features from the data type it operates on. This allows for any data type to be processed by functions and classes. invalid file headers A design template is a kind of generic class that may be used to