a. The top level goal of HCI is to enable people to build systems that have certain qualities from a user's point of view. What are those qualities? b. Ergonomics is one field of study that HCI draws on. What is the major difference between HCI and Ergonomics? c. How relevant are metaphors in computing? Explain three (3) metaphors you know.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Question 1
a. The top level goal of HCI is to enable people to build systems that have certain qualities from a user's point of view.
What are those qualities?
b. Ergonomics is one field of study that HCI draws on. What is the major difference between HCI and Ergonomics?
c. How relevant are metaphors in computing? Explain three (3) metaphors you know.
Question 2
a. In what ways do you think poor application of HCI could negatively affect humans? Explain.
b. Ben Schneiderman defined various factors capable of aiding Human Memory which are relevant to the designing
and building of computer systems or software. Explain five of these factors and their relevancy to any developer.
c. Briefly describe the type of Interaction Styles mostly used in mobile phones that you have identified.
Question 3
a. Why is it necessary to study HCI?
b. Direct Manipulation coined by Ben Schneiderman describes human-computer interaction style in the User Interface
can be acted upon by certain characteristics. Practically explain these characteristics of Direct Manipulation.
c. Explain with examples the principles of Good Interface Design.
Question 4
a. Outline the characteristics of Future HCI features.
b. State the seven (7) steps in Knowing Your User or Client as a developer.
What do you think are the main criteria for choosing an input or output device?
c.
Question 5
a. Discuss the factors to consider when designing systems for diversity?
b. State the seven (7) observations outlined by Gould (1998) as being the reasons for Obstacles and Pitfalls in any
development path
c. List the major roles of an input and output devices device and state areas they are likely to be used.
uestion 6
a. With a diagram explain the four stages of the "Interaction Loop".
b. Outlines the techniques to gain an Understanding of Users as an aspect of "Knowing Your Clients or Useren
c. List and explain the various Interaction styles identified in HCI.
Transcribed Image Text:Question 1 a. The top level goal of HCI is to enable people to build systems that have certain qualities from a user's point of view. What are those qualities? b. Ergonomics is one field of study that HCI draws on. What is the major difference between HCI and Ergonomics? c. How relevant are metaphors in computing? Explain three (3) metaphors you know. Question 2 a. In what ways do you think poor application of HCI could negatively affect humans? Explain. b. Ben Schneiderman defined various factors capable of aiding Human Memory which are relevant to the designing and building of computer systems or software. Explain five of these factors and their relevancy to any developer. c. Briefly describe the type of Interaction Styles mostly used in mobile phones that you have identified. Question 3 a. Why is it necessary to study HCI? b. Direct Manipulation coined by Ben Schneiderman describes human-computer interaction style in the User Interface can be acted upon by certain characteristics. Practically explain these characteristics of Direct Manipulation. c. Explain with examples the principles of Good Interface Design. Question 4 a. Outline the characteristics of Future HCI features. b. State the seven (7) steps in Knowing Your User or Client as a developer. What do you think are the main criteria for choosing an input or output device? c. Question 5 a. Discuss the factors to consider when designing systems for diversity? b. State the seven (7) observations outlined by Gould (1998) as being the reasons for Obstacles and Pitfalls in any development path c. List the major roles of an input and output devices device and state areas they are likely to be used. uestion 6 a. With a diagram explain the four stages of the "Interaction Loop". b. Outlines the techniques to gain an Understanding of Users as an aspect of "Knowing Your Clients or Useren c. List and explain the various Interaction styles identified in HCI.
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