A straight line is expressed by the equation, y = mx + C, where m is the slope of the line and c is the y-intercept, i.e. the y coordinate of the location where the line crosses the y-axis (see Figure 1). y y = mx + c slope m y-intercept C 2 Figure 1 Define a class named Line to model a line. Use inline style to define the class. Use the provided template file, sbt.cpp to write your code. The requirements for the program are as follows: 1. Define a constructor that accepts two parameters to set the attributes m and c, respectively. Declare this constructor such that it can also serves as a default constructor (or default arguments constructor). In this case, it will model the line, y=x. 2. Define a function named read () that reads input from the keyboard to set the attributes m and c. 5 3 2 1 O

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A straight line is expressed by the equation, y=mx+c, where m is the slope of the line and
c is the y-intercept, i.e. the y coordinate of the location where the line crosses the y-axis (see
Figure 1).
y
y = mx + c
4-
slope
m
3
2
y-intercept C
1
+X
2 3
5
Figure 1
Define a class named Line to model a line. Use inline style to define the class. Use the
provided template file, sbt.cpp to write your code. The requirements for the program are as
follows:
1. Define a constructor that accepts two parameters to set the attributes m and c,
respectively. Declare this constructor such that it can also serves as a default constructor
(or default arguments constructor). In this case, it will model the line, y=x.
2. Define a function named read () that reads input from the keyboard to set the
attributes m and c.
сл
4
15
Transcribed Image Text:A straight line is expressed by the equation, y=mx+c, where m is the slope of the line and c is the y-intercept, i.e. the y coordinate of the location where the line crosses the y-axis (see Figure 1). y y = mx + c 4- slope m 3 2 y-intercept C 1 +X 2 3 5 Figure 1 Define a class named Line to model a line. Use inline style to define the class. Use the provided template file, sbt.cpp to write your code. The requirements for the program are as follows: 1. Define a constructor that accepts two parameters to set the attributes m and c, respectively. Declare this constructor such that it can also serves as a default constructor (or default arguments constructor). In this case, it will model the line, y=x. 2. Define a function named read () that reads input from the keyboard to set the attributes m and c. сл 4 15
3. Define an overloaded operator that will be used for operations such as
linel - line2
where linel and line2 are both Line objects. This operator returns another Line
object with the slope equal to the slope of linel subtracted by the slope of line2; and
the y-intercept equal to the y-intercept of linel subtracted by the y-intercept of line2.
For example, if linel represents the line equation y=5x+2 (i.e, m = 5 and c = 2), and
line2 represents the line equation y=x+5 (i.e, m = 1 and c = 5) then
3
linel
-
line2
will result in a new line, y=4x-3 (i.e, m = 4 and c = -3).
4. Define another overloaded operator that will be used for operations like:
linel != line2
where linel and line2 are both Line objects. This operator returns true if the slope
of line1 multiplied by the slope of line2 is not equal to -1; otherwise, it returns false.
5. Define a method named toString() that returns a line equation of type string.
The following table shows several example values of the attributes m and c, and the
string equation that this method should return. Note: Assume m #0. That means, you
Transcribed Image Text:3. Define an overloaded operator that will be used for operations such as linel - line2 where linel and line2 are both Line objects. This operator returns another Line object with the slope equal to the slope of linel subtracted by the slope of line2; and the y-intercept equal to the y-intercept of linel subtracted by the y-intercept of line2. For example, if linel represents the line equation y=5x+2 (i.e, m = 5 and c = 2), and line2 represents the line equation y=x+5 (i.e, m = 1 and c = 5) then 3 linel - line2 will result in a new line, y=4x-3 (i.e, m = 4 and c = -3). 4. Define another overloaded operator that will be used for operations like: linel != line2 where linel and line2 are both Line objects. This operator returns true if the slope of line1 multiplied by the slope of line2 is not equal to -1; otherwise, it returns false. 5. Define a method named toString() that returns a line equation of type string. The following table shows several example values of the attributes m and c, and the string equation that this method should return. Note: Assume m #0. That means, you
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