A Pew Research Center report on gamers and gaming estimated that 49% of U.S. adults play video games on a computer, TV, game console, or portable device such as a cell phone. This estimate was based on a random sample of 2001 U.S. adults! Construct and interpret a 95% confidence interval for the proportion of all U.S. adults who play video games. O We are 95% confident that the interval from 0.472 to 0.509 captures p = the proportion of adults in the Pew Research Center report who play video games. O We are 95% confident that the interval from 0.472 to 0.509 captures p = the true proportion of U.S. adults who play video games. We are 95% confident that the interval from 0.468 to 0.512 captures p = the true proportion of U.S. adults who play video games. We are 95% confident that the interval from 0.468 to 0.512 captures p = the proportion of adults in the Pew Research Center report who play video games. O We are 95% confident that the interval from 0.018 to 0.031 captures p = the true proportion of U.S. adults who play video games.

MATLAB: An Introduction with Applications
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Author:Amos Gilat
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A Pew Research Center report on gamers and gaming estimated that 49% of U.S. adults play video games on a computer,
TV, game console, or portable device such as a cell phone. This estimate was based on a random sample of 2001 U.S.
adults!
Construct and interpret a 95% confidence interval for the proportion of all U.S. adults who play video games.
O We are 95% confident that the interval from 0.472 to 0.509 captures p = the proportion of adults in the Pew Research
Center report who play video games.
O We are 95% confident that the interval from 0.472 to 0.509 captures p = the true proportion of U.S. adults who play
video games.
We are 95% confident that the interval from 0.468 to 0.512 captures p = the true proportion of U.S. adults who play
video games.
O We are 95% confident that the interval from 0.468 to 0.512 captures p= the proportion of adults in the Pew Research
Center report who play video games.
O We are 95% confident that the interval from 0.018 to 0.031 captures p = the true proportion of U.S. adults who play
video games.
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Transcribed Image Text:A Pew Research Center report on gamers and gaming estimated that 49% of U.S. adults play video games on a computer, TV, game console, or portable device such as a cell phone. This estimate was based on a random sample of 2001 U.S. adults! Construct and interpret a 95% confidence interval for the proportion of all U.S. adults who play video games. O We are 95% confident that the interval from 0.472 to 0.509 captures p = the proportion of adults in the Pew Research Center report who play video games. O We are 95% confident that the interval from 0.472 to 0.509 captures p = the true proportion of U.S. adults who play video games. We are 95% confident that the interval from 0.468 to 0.512 captures p = the true proportion of U.S. adults who play video games. O We are 95% confident that the interval from 0.468 to 0.512 captures p= the proportion of adults in the Pew Research Center report who play video games. O We are 95% confident that the interval from 0.018 to 0.031 captures p = the true proportion of U.S. adults who play video games. privacy policy terms of use contact us help about us careers
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