A "noise" puzzle is one where one or more channels are filled with static, hiding the information that the other channel(s) contains. You solve a noise problem, by "zeroing out" the channels, one-by-one, until the noise disappears. Once the noise is gone, you'll need to enhance the image. Just scale each (meaningful) value by 10. graphics.cpp using uc = unsigned char; /** Solves a "noise" problem. @param data the bytes of the image @param width the width of the image @param height the height of the image */ void solve(uc* const data, int width, int height) { uc* const end = data + width * height * 3; uc* beg = data; while (beg != end) 1 4 5 7 10 11 12 13 { 14 15 16 17 beg += 3; } 18 19
A "noise" puzzle is one where one or more channels are filled with static, hiding the information that the other channel(s) contains. You solve a noise problem, by "zeroing out" the channels, one-by-one, until the noise disappears. Once the noise is gone, you'll need to enhance the image. Just scale each (meaningful) value by 10. graphics.cpp using uc = unsigned char; /** Solves a "noise" problem. @param data the bytes of the image @param width the width of the image @param height the height of the image */ void solve(uc* const data, int width, int height) { uc* const end = data + width * height * 3; uc* beg = data; while (beg != end) 1 4 5 7 10 11 12 13 { 14 15 16 17 beg += 3; } 18 19
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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