A MyString Class and a JUMBLE Program When you play a JUMBLE, you are given a scrambled word that you must unscramble. For instance, you may be given iedmx and you would be expected to unscramble it to mixed. Write an application that prompts for a list of words and displays four jumbled versions of each word so that you might choose one for creating your own JUMBLE. For example: How many words? 3 Enter the words: mixed calendar then Output: Here is a list of possible JUMBLEs: mixed calendar then iedmx lendarca hent dixem alecdarn neth medix randlace enth eximd recandla tenh Hint: Create a class called MyString that stores and manipulates strings. The oneargument constructor should accept a String argument. The methods should include: void printme(); // prints the String. and String MyString permute(); // returns a permuted version of the String. // This can be done by exchanging random pairs of letters in the String. // If the length of your string is n, then perform 2n swaps
A MyString Class and a JUMBLE Program
When you play a JUMBLE, you are given a scrambled word that you must
unscramble. For instance, you may be given iedmx and you would be expected to unscramble it to mixed.
Write an application that prompts for a list of words and displays four jumbled versions of each word so
that you might choose one for creating your own JUMBLE.
For example:
How many words?
3
Enter the words:
mixed
calendar
then
Output:
Here is a list of possible JUMBLEs:
mixed calendar then
iedmx lendarca hent
dixem alecdarn neth
medix randlace enth
eximd recandla tenh
Hint: Create a class called MyString that stores and manipulates strings. The oneargument constructor
should accept a String argument. The methods should
include:
void printme(); // prints the String.
and
String MyString permute();
// returns a permuted version of the String.
// This can be done by exchanging random pairs of letters in the String.
// If the length of your string is n, then perform 2n swaps


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