A market researcher would like to know how much time the typical teenager spends playing video games. Suppose he does a preliminary study based upon a sample of 25 teenagers. The mean amount of time those in the sample spent playing video games is 164 minutes per day with a standard deviation of 30.2. (a) Calculate the point estimate for the population mean. Calculate its margin of error at 90% confidence. (Use a table or SALT. Round your answer to two decimal places.) (b) Calculate a 90% confidence interval for the true mean time (in minutes per day) spent playing video games. (Round your answers to two decimal places.) , minutes per day (c) Suppose it is claimed that the mean time spent playing video games is 192 minutes per day. Which of the following sets of hypotheses should be used if the researchers want to determine if the mean time is different than claimed? H0: μ = 192 Ha: μ > 192 H0: μ = 192 Ha: μ ≠ 192 H0: μ < 192 Ha: μ > 192 H0: μ = 192 Ha: μ < 192 (d) Based on the confidence interval, which of the following is the correct conclusion? Since 192 does not lie inside the interval, we fail to reject the null hypothesis and conclude there is insufficient evidence the true mean time spent on video games is significantly different than claimed.Since 192 does lie inside the interval, we fail to reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is not significantly different than claimed. Since 192 does not lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence that the true mean time spent on video games is significantly different than claimed.Since 192 does lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is significantly different than claimed.
A market researcher would like to know how much time the typical teenager spends playing video games. Suppose he does a preliminary study based upon a sample of 25 teenagers. The mean amount of time those in the sample spent playing video games is 164 minutes per day with a standard deviation of 30.2. (a) Calculate the point estimate for the population mean. Calculate its margin of error at 90% confidence. (Use a table or SALT. Round your answer to two decimal places.) (b) Calculate a 90% confidence interval for the true mean time (in minutes per day) spent playing video games. (Round your answers to two decimal places.) , minutes per day (c) Suppose it is claimed that the mean time spent playing video games is 192 minutes per day. Which of the following sets of hypotheses should be used if the researchers want to determine if the mean time is different than claimed? H0: μ = 192 Ha: μ > 192 H0: μ = 192 Ha: μ ≠ 192 H0: μ < 192 Ha: μ > 192 H0: μ = 192 Ha: μ < 192 (d) Based on the confidence interval, which of the following is the correct conclusion? Since 192 does not lie inside the interval, we fail to reject the null hypothesis and conclude there is insufficient evidence the true mean time spent on video games is significantly different than claimed.Since 192 does lie inside the interval, we fail to reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is not significantly different than claimed. Since 192 does not lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence that the true mean time spent on video games is significantly different than claimed.Since 192 does lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is significantly different than claimed.
MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
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A market researcher would like to know how much time the typical teenager spends playing video games. Suppose he does a preliminary study based upon a sample of 25 teenagers. The mean amount of time those in the sample spent playing video games is 164 minutes per day with a standard deviation of 30.2.
(a)
Calculate the point estimate for the population mean.
Calculate its margin of error at 90% confidence. (Use a table or SALT. Round your answer to two decimal places.)
(b)
Calculate a 90% confidence interval for the true mean time (in minutes per day) spent playing video games. (Round your answers to two decimal places.)
(c)
Suppose it is claimed that the mean time spent playing video games is 192 minutes per day. Which of the following sets of hypotheses should be used if the researchers want to determine if the mean time is different than claimed?
H0: μ = 192
Ha: μ > 192
H0: μ = 192
Ha: μ ≠ 192
H0: μ < 192
Ha: μ > 192
H0: μ = 192
Ha: μ < 192
(d)
Based on the confidence interval, which of the following is the correct conclusion?
Since 192 does not lie inside the interval, we fail to reject the null hypothesis and conclude there is insufficient evidence the true mean time spent on video games is significantly different than claimed.Since 192 does lie inside the interval, we fail to reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is not significantly different than claimed. Since 192 does not lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence that the true mean time spent on video games is significantly different than claimed.Since 192 does lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is significantly different than claimed.
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