(a) Given the camera projection matrix: 500 250 100 300 200 80 1 40 and, the 3D world point: (7, –4, 22) compute the corresponding 2D image projection on the point (to the nearest integer location): X: y:

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(a) Given the camera projection matrix:
500
250
100
300
200
80
1
40
and, the 3D world point:
(7, –4, 22)
compute the corresponding 2D image projection on the point (to the nearest integer location):
X:
y:
Transcribed Image Text:(a) Given the camera projection matrix: 500 250 100 300 200 80 1 40 and, the 3D world point: (7, –4, 22) compute the corresponding 2D image projection on the point (to the nearest integer location): X: y:
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