A company begins a radio advertising campaign in a city to market a new CD-ROM video game. The percentage of the target market that buys a game is given by the function, f(t)=100(1-e 0.021), where t is the number of days of the campaign and f(t) is a percent. Find the percentage of the target market that buys a game after a 30-day campaign. What percentage of the target market is predicted to buy a game after a 30-day campaign? ? (Round to the nearest hundredth.) % ew an example Get more help Clear all Check answer
A company begins a radio advertising campaign in a city to market a new CD-ROM video game. The percentage of the target market that buys a game is given by the function, f(t)=100(1-e 0.021), where t is the number of days of the campaign and f(t) is a percent. Find the percentage of the target market that buys a game after a 30-day campaign. What percentage of the target market is predicted to buy a game after a 30-day campaign? ? (Round to the nearest hundredth.) % ew an example Get more help Clear all Check answer
Glencoe Algebra 1, Student Edition, 9780079039897, 0079039898, 2018
18th Edition
ISBN:9780079039897
Author:Carter
Publisher:Carter
Chapter10: Statistics
Section10.2: Representing Data
Problem 14PPS
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![A company begins a radio advertising campaign in a city to market a new CD-ROM video game. The percentage of the target market that buys a game is given by the function,
f(t)=100(1-e 0.021), where t is the number of days of the campaign and f(t) is a percent. Find the percentage of the target market that buys a game after a 30-day campaign.
What percentage of the target market is predicted to buy a game after a 30-day campaign? ?
(Round to the nearest hundredth.)
%
ew an example Get more help
Clear all
Check answer](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fb53001b8-eebf-43c2-bee7-cb0ec77b1cc7%2F731108ea-9bcc-447b-8acd-dc497794d75d%2Ffv4dkuo_processed.jpeg&w=3840&q=75)
Transcribed Image Text:A company begins a radio advertising campaign in a city to market a new CD-ROM video game. The percentage of the target market that buys a game is given by the function,
f(t)=100(1-e 0.021), where t is the number of days of the campaign and f(t) is a percent. Find the percentage of the target market that buys a game after a 30-day campaign.
What percentage of the target market is predicted to buy a game after a 30-day campaign? ?
(Round to the nearest hundredth.)
%
ew an example Get more help
Clear all
Check answer
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