a) Code a definition for a class named ChessPiece. Its (public) attributes are: The name of the piece Its position on the chess board b) Code a definition for a class named ChessBoard that represents a chess board. Its attributes are: the height of the board in number of tiles (m tiles) – private attribute the width of the board in number of tiles (n tiles) – private attribute a 2D array of type ChessPiece[][] of m rows by n columns – private attribute public attributes of type ChessPiece, one for each type of piece on the chess board: the pawn, the king, the queen, the bishop, the knight, the rook. The value of each piece is the name of the piece. c) For the ChessBoard class, code a constructor that takes values to initialize these attributes. d) For the ChessBoard class, code 3 getters, one for each attribute that is not a chess piece. e) For the ChessBoard class, code 3 setters, one for each attribute that is not a chess piece. f) How could encapsulation be improved in this program? No code needed here; just answer the question. g) How could coupling be reduced in this program? No code needed here; just answer the question

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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a) Code a definition for a class named ChessPiece. Its (public) attributes are:
The name of the piece
Its position on the chess board
b) Code a definition for a class named ChessBoard that represents a chess board. Its attributes are:
the height of the board in number of tiles (m tiles) – private attribute
the width of the board in number of tiles (n tiles) – private attribute
a 2D array of type ChessPiece[][] of m rows by n columns – private attribute
public attributes of type ChessPiece, one for each type of piece on the chess board: the pawn, the king,
the queen, the bishop, the knight, the rook. The value of each piece is the name of the piece.
c) For the ChessBoard class, code a constructor that takes values to initialize these attributes.
d) For the ChessBoard class, code 3 getters, one for each attribute that is not a chess piece.
e) For the ChessBoard class, code 3 setters, one for each attribute that is not a chess piece.
f) How could encapsulation be improved in this program? No code needed here; just answer the
question.
g) How could coupling be reduced in this program? No code needed here; just answer the question

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