A ball is launched upward at an angle. The diagram at the right shows approximate values of the horizontal and vertical velocity vectors and values at a time of 0.0 seconds. Time 5.0 Match the three timers to three of the Vx = 20 m/s provided velocity vectors. Drag to a vector and release. Assume g = -10 m/s/s. Vy = -20 m/s Time Vy = 10 m/s 1.0 Vx = 20 m/s Vx = 20 m/s Vx = 10 m/s Vy = -20 m/s Vy = -30 m/s Time 2.0 Vy = 20 m/s Vy = 20 m/s Vy = 0 m/s Vx = 0 m/s Vx = 20 m/s Vx = 20 m/s Time 6.0

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Chapter1: Units, Trigonometry. And Vectors
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**Projectile Motion Simulation**

A ball is launched upward at an angle. The diagram below shows approximate values of the horizontal (\(v_x\)) and vertical (\(v_y\)) velocity vectors at a time of 0.0 seconds. Match the three timers to three of the provided velocity vectors by dragging a vector to a timer and releasing it. Assume gravity (\(g\)) is -10 m/s\(^2\).

**Velocity Vectors and Timers:**

- **Top Right Diagram:**
  - \(v_x = 20 \text{ m/s}\)
  - \(v_y = -20 \text{ m/s}\)

Three timers are displayed to the right of the diagrams:

1. **Time: 1.0 seconds**
2. **Time: 2.0 seconds**
3. **Time: 5.0 seconds**

**Six Velocity Vector Options:**

1. \(v_x = 20 \text{ m/s}, v_y = 10 \text{ m/s}\)
2. \(v_x = 20 \text{ m/s}, v_y = -30 \text{ m/s}\)
3. \(v_x = 20 \text{ m/s}, v_y = -20 \text{ m/s}\)
4. \(v_x = 10 \text{ m/s}, v_y = -20 \text{ m/s}\)
5. \(v_x = 20 \text{ m/s}, v_y = 20 \text{ m/s}\)
6. \(v_x = 0 \text{ m/s}, v_y = 20 \text{ m/s}\)

To solve the simulation, determine which velocity vectors match each time interval by considering the effect of gravity on the vertical component over time.

**Interactive Feature:**

- **Check Answer**: Once you have matched the timers with the correct velocity vectors, click this button to verify your answers.
Transcribed Image Text:**Projectile Motion Simulation** A ball is launched upward at an angle. The diagram below shows approximate values of the horizontal (\(v_x\)) and vertical (\(v_y\)) velocity vectors at a time of 0.0 seconds. Match the three timers to three of the provided velocity vectors by dragging a vector to a timer and releasing it. Assume gravity (\(g\)) is -10 m/s\(^2\). **Velocity Vectors and Timers:** - **Top Right Diagram:** - \(v_x = 20 \text{ m/s}\) - \(v_y = -20 \text{ m/s}\) Three timers are displayed to the right of the diagrams: 1. **Time: 1.0 seconds** 2. **Time: 2.0 seconds** 3. **Time: 5.0 seconds** **Six Velocity Vector Options:** 1. \(v_x = 20 \text{ m/s}, v_y = 10 \text{ m/s}\) 2. \(v_x = 20 \text{ m/s}, v_y = -30 \text{ m/s}\) 3. \(v_x = 20 \text{ m/s}, v_y = -20 \text{ m/s}\) 4. \(v_x = 10 \text{ m/s}, v_y = -20 \text{ m/s}\) 5. \(v_x = 20 \text{ m/s}, v_y = 20 \text{ m/s}\) 6. \(v_x = 0 \text{ m/s}, v_y = 20 \text{ m/s}\) To solve the simulation, determine which velocity vectors match each time interval by considering the effect of gravity on the vertical component over time. **Interactive Feature:** - **Check Answer**: Once you have matched the timers with the correct velocity vectors, click this button to verify your answers.
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