a) A token is a sequence of characters that can be treated as a single logical entity. A pattern is a description of the form that the lexemes of a token may take. A lexeme is a sequence of characters in the source program that matches the pattern for a token and is identified by the lexical analyzer as an instance of that token. Consider the following C++ program: float limitedSquared (x), float x; { /* returns x squared but never more than 100 */ 10.0)? 100: x* x; return (x <= -10.0 || x >= } identify the tokens, patterns and lexemes.
a) A token is a sequence of characters that can be treated as a single logical entity. A pattern is a description of the form that the lexemes of a token may take. A lexeme is a sequence of characters in the source program that matches the pattern for a token and is identified by the lexical analyzer as an instance of that token. Consider the following C++ program: float limitedSquared (x), float x; { /* returns x squared but never more than 100 */ 10.0)? 100: x* x; return (x <= -10.0 || x >= } identify the tokens, patterns and lexemes.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Transcribed Image Text:a) A token is a sequence of characters that can be treated as a single logical
entity.
A pattern is a description of the form that the lexemes of a token may take.
A lexeme is a sequence of characters in the source program that matches
the pattern for a token and is identified by the lexical analyzer as an
instance of that token.
Consider the following C++ program:
float limitedSquared (x), float x;
{
/* returns x squared but never more than 100 */
10.0)? 100: x* x;
return (x <= -10.0 || x >=
}
identify the tokens, patterns and lexemes.
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