8-10 10-12 Table 1.30 Researcher B 12 11 4 0.08 0.07 0.03 0.90 0.97 1 24. Give a reason why the data may differ. 25. Would the sample size be large enough if the population is the students in the school? 26. Would the sample size be large enough if the population is school-aged children and young adults in the 27. Researcher A concludes that most students play video games between four and six hours each week concludes that most students play video games between two and four hours each week. Who is correct? 28. As part of a way to reward students for participating in the survey, the researchers gave each studen video game store. Would this affect the data if students knew about the award before the study? Use the following data to answer the next five exercises: A pair of studies was performed to measure the a new software program designed to help stroke patients regain their problem-solving skills. Patients w the software program twice a day, once in the morning and once in the evening. The studies observed 2 recovering over a period of several weeks. The first study collected the data in Tabla 1.31. The second ht Deteriora 15 18

MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
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Chapter1: Starting With Matlab
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As part of a way to reward students for participating in the survey, the researchers gave each student a gift card to a video game store with this effect, the data if students knew about the award before the study?
8-10
10-12
Table 1.30 Researcher B
12
11
4
0.08
0.07
0.03
0.90
0.97
1
24. Give a reason why the data may differ.
25. Would the sample size be large enough if the population is the students in the school?
26. Would the sample size be large enough if the population is school-aged children and young adults in the Un
27. Researcher A concludes that most students play video games between four and six hours each week. F
concludes that most students play video games between two and four hours each week. Who is correct?
28. As part of a way to reward students for participating in the survey, the researchers gave each student a
video game store. Would this affect the data if students knew about the award before the study?
Use the following data to answer the next five exercises: A pair of studies was performed to measure the e
a new software program designed to help stroke patients regain their problem-solving skills. Patients wer
the software program twice a day, once in the morning and once in the evening. The studies observed 200
recovering over a period of several weeks. The first study collected the data in Table 1.31. The second stu
it Deterioratio
15
18
Transcribed Image Text:8-10 10-12 Table 1.30 Researcher B 12 11 4 0.08 0.07 0.03 0.90 0.97 1 24. Give a reason why the data may differ. 25. Would the sample size be large enough if the population is the students in the school? 26. Would the sample size be large enough if the population is school-aged children and young adults in the Un 27. Researcher A concludes that most students play video games between four and six hours each week. F concludes that most students play video games between two and four hours each week. Who is correct? 28. As part of a way to reward students for participating in the survey, the researchers gave each student a video game store. Would this affect the data if students knew about the award before the study? Use the following data to answer the next five exercises: A pair of studies was performed to measure the e a new software program designed to help stroke patients regain their problem-solving skills. Patients wer the software program twice a day, once in the morning and once in the evening. The studies observed 200 recovering over a period of several weeks. The first study collected the data in Table 1.31. The second stu it Deterioratio 15 18
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