6.25 LAB: Flip a coin c++   Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is either heads or tails. Assume the input is a value greater than 0. Ex: If the input is: 3 the output is: heads tails heads For reproducibility needed for auto-grading, seed the program with a value of 2. In a real program, you would seed with the current time. In that case, every program's output would be different, which is what is desired but can't be auto-graded. Note: A common student mistake is to call srand() before each call to rand(). But seeding should only be done once, at the start of the program, after which rand() can be called any number of times. Your program must define and call the following function that returns "heads" or "tails". string HeadsOrTails()

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6.25 LAB: Flip a coin c++

 

Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is either heads or tails. Assume the input is a value greater than 0.

Ex: If the input is:

3

the output is:

heads tails heads

For reproducibility needed for auto-grading, seed the program with a value of 2. In a real program, you would seed with the current time. In that case, every program's output would be different, which is what is desired but can't be auto-graded.

Note: A common student mistake is to call srand() before each call to rand(). But seeding should only be done once, at the start of the program, after which rand() can be called any number of times.

Your program must define and call the following function that returns "heads" or "tails".
string HeadsOrTails()

LAB
6.25.1: LAB: Flip a coin
0/10
АCTIVITY
main.cpp
Load default template...
1 #include <iostream>
2 #include <cstdlib>
3 using namespace std;
4
5 /* Define your function here */
6.
7 int main() {
// Add more variables as needed
8
9.
10
srand(2); // Unique seed
11
12
/* Type your code here */
13
14
return 0;
15 }
16
Transcribed Image Text:LAB 6.25.1: LAB: Flip a coin 0/10 АCTIVITY main.cpp Load default template... 1 #include <iostream> 2 #include <cstdlib> 3 using namespace std; 4 5 /* Define your function here */ 6. 7 int main() { // Add more variables as needed 8 9. 10 srand(2); // Unique seed 11 12 /* Type your code here */ 13 14 return 0; 15 } 16
6.25 LAB: Flip a coin
а con
Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is either
heads or tails. Assume the input is a value greater than 0.
Ex: If the input is:
3
the output is:
heads
tails
heads
For reproducibility needed for auto-grading, seed the program with a value of 2. In a real program, you would seed with the current time. In
that case, every program's output would be different, which is what is desired but can't be auto-graded.
Note: A common student mistake is to call srand() before each call to rand(). But seeding should only be done once, at the start of the
program, after which rand() can be called any number of times.
Your program must define and call the following function that returns "heads" or "tails".
string HeadsOrTails()
Transcribed Image Text:6.25 LAB: Flip a coin а con Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is either heads or tails. Assume the input is a value greater than 0. Ex: If the input is: 3 the output is: heads tails heads For reproducibility needed for auto-grading, seed the program with a value of 2. In a real program, you would seed with the current time. In that case, every program's output would be different, which is what is desired but can't be auto-graded. Note: A common student mistake is to call srand() before each call to rand(). But seeding should only be done once, at the start of the program, after which rand() can be called any number of times. Your program must define and call the following function that returns "heads" or "tails". string HeadsOrTails()
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