5.13 LAB*: Program: Rock paper scissors Program Specifications Write a program to play an automated game of Rock, Paper, Scissors. Two players make one of three hand signals at the same time. Hand signals represent a rock, a piece of paper, or a pair of scissors. Each combination results in a win for one of the players. Rock crushes scissors, paper covers rock, and scissors cut paper. A tie occurs if both players make the same signal. Use a random number generator of 0, 1, or 2 to represent the three signals. Note: this program is designed for incremental development. Complete each step and submit for grading before starting the next step. Only a portion of tests pass after each step but confirm progress. Step 0. Read starter template and do not change the provided code. Variables are defined for ROCK, PAPER, and SCISSORS. A seed is read from input to initialize the random number generator. This supports automated testing and creates predictable results that would otherwise be random. Step 1 Read two player names from input (str). Read number of rounds from input. Continue reading number of rounds if value is below one and provide an error message. Output player names and number of rounds. Submit for grading to confirm 2 tests pass. Ex: If input is: 3 Anna Bert -3 Sample output is: Rounds must be > 0 Rounds must be > 0 Anna vs Bert for 4 rounds. Step 2 . Use random.randint(0, 2) to generate random values (0-2) for player 1 followed by player 2. Continue to generate random values for both players until both values do not match. Output "Tie" when the values match. Submit for grading to confirm 3 tests pass. Ex: If input is: 12 Anna Bert 1 Sample output is: Anna vs Bert for 1 rounds. Tie Tie
5.13 LAB*: Program: Rock paper scissors Program Specifications Write a program to play an automated game of Rock, Paper, Scissors. Two players make one of three hand signals at the same time. Hand signals represent a rock, a piece of paper, or a pair of scissors. Each combination results in a win for one of the players. Rock crushes scissors, paper covers rock, and scissors cut paper. A tie occurs if both players make the same signal. Use a random number generator of 0, 1, or 2 to represent the three signals. Note: this program is designed for incremental development. Complete each step and submit for grading before starting the next step. Only a portion of tests pass after each step but confirm progress. Step 0. Read starter template and do not change the provided code. Variables are defined for ROCK, PAPER, and SCISSORS. A seed is read from input to initialize the random number generator. This supports automated testing and creates predictable results that would otherwise be random. Step 1 Read two player names from input (str). Read number of rounds from input. Continue reading number of rounds if value is below one and provide an error message. Output player names and number of rounds. Submit for grading to confirm 2 tests pass. Ex: If input is: 3 Anna Bert -3 Sample output is: Rounds must be > 0 Rounds must be > 0 Anna vs Bert for 4 rounds. Step 2 . Use random.randint(0, 2) to generate random values (0-2) for player 1 followed by player 2. Continue to generate random values for both players until both values do not match. Output "Tie" when the values match. Submit for grading to confirm 3 tests pass. Ex: If input is: 12 Anna Bert 1 Sample output is: Anna vs Bert for 1 rounds. Tie Tie
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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How to solve this question using python?
Expert Solution
Step 1
Algorithm:
- Import the random module
- Define constants ROCK, PAPER, and SCISSORS and assign them integer values of 0, 1, and 2 respectively.
- Read a seed from the user and use it to seed the random number generator.
- Read the names of two players from the user.
- Initialize the number of rounds to 0, the count of rounds to 0, and the count of wins for both players to 0.
- Enter a loop that continues until the number of rounds is greater than or equal to 1: a. Read the number of rounds from the user. b. If the number of rounds is greater than or equal to 1, break out of the loop. c. If the number of rounds is less than 1, print an error message.
- Display the names of both players and the number of rounds they will play.
- Enter a loop that continues until the count of rounds is equal to the number of rounds: a. Generate two random integers between 0 and 2 (inclusive) for each player. b. If both players have the same value, print "Tie". c. If player 1 plays ROCK: i. If player 2 plays SCISSORS, print player 1 wins with rock and increment player 1's win count. ii. If player 2 plays PAPER, print player 2 wins with paper and increment player 2's win count. d. If player 1 plays PAPER: i. If player 2 plays ROCK, print player 1 wins with paper and increment player 1's win count. ii. If player 2 plays SCISSORS, print player 2 wins with scissors and increment player 2's win count. e. If player 1 plays SCISSORS: i. If player 2 plays PAPER, print player 1 wins with scissors and increment player 1's win count. ii. If player 2 plays ROCK, print player 2 wins with rock and increment player 2's win count. f. Increment the count of rounds.
- Print the count of wins for both players.
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