5. Write an assembly language program that inputs the number of a student from the keyboard and after the entry, it displays the number at the centre of the text screen in vertical manner. For example, if you enter your student number as 87138 it will be displayed at the centre of the monitor in the following way: 8 7 1 3 8 Hints: INT 21H, AH= 0AH inputs a string of data from the keyboard. The interrupt requires that the offset address of the buffer is in DX. INT 21H, AH=02 outputs a character to the monitor and assumes the character in DL (ASCII). INT 10H, AH= 02 sets cursor location and assumes row in DH and column in DL.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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5. Write an assembly language program that inputs the number of a student from the
keyboard and after the entry, it displays the number at the centre of the text screen in vertical
manner. For example, if you enter your student number as 87138 it will be displayed at the
centre of the monitor in the following way:
8
7
1
3
8
Hints: INT 21H, AH= 0AH inputs a string of data from the keyboard. The interrupt requires
that the offset address of the buffer is in DX.
INT 21H, AH= 02 outputs a character to the monitor and assumes the character in DL
(ASCII).
INT 10H, AH= 02 sets cursor location and assumes row in DH and column in DL.
Transcribed Image Text:5. Write an assembly language program that inputs the number of a student from the keyboard and after the entry, it displays the number at the centre of the text screen in vertical manner. For example, if you enter your student number as 87138 it will be displayed at the centre of the monitor in the following way: 8 7 1 3 8 Hints: INT 21H, AH= 0AH inputs a string of data from the keyboard. The interrupt requires that the offset address of the buffer is in DX. INT 21H, AH= 02 outputs a character to the monitor and assumes the character in DL (ASCII). INT 10H, AH= 02 sets cursor location and assumes row in DH and column in DL.
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