5. Update function playGame to do the following a. Add local variable named board, data type character, two-dimensional array, size 6 rows and 7 columns (i.e., use macros ROW and COL) b. Before the while loop i. Call function initializeBoard; pass as an argument array board c. Inside the while loop i. Comment out or delete call to function display ExplicitBoard ii. Call function display Board; pass as an argument array board iii. Inside the if/else if statements 1. Replace the printf statement notifying the player it is their turn with call to function makeMove; pass as arguments a. Character array of player's name (i.e., yellow or red) b. 2-d array board 6. Write function initializeBoard to do the following a. Return type void b. Parameter list includes 2-d character array (i.e., board), size 6 rows and 7 columns (i.e., use macros ROW and COL) c. Write a nested for loop to iterate through the rows and columns of array board to do the following i. Set the element at the current row and column in the 2-d array board to an explicit space (i.e., use macro SPACE) 7. Write function display Board to do the following a. Return type void b. Parameter list includes 2-d character array (i.e., board), size 6 rows and 7 columns (i.e., use macros ROW and COL) c. Write printf statements to display the top row of the Connect Four board d. Write a nested for loop to iterate through the rows and columns of array board to do the following i. Write a printf statement to display the value stored in the current element of the array board 4
5. Update function playGame to do the following a. Add local variable named board, data type character, two-dimensional array, size 6 rows and 7 columns (i.e., use macros ROW and COL) b. Before the while loop i. Call function initializeBoard; pass as an argument array board c. Inside the while loop i. Comment out or delete call to function display ExplicitBoard ii. Call function display Board; pass as an argument array board iii. Inside the if/else if statements 1. Replace the printf statement notifying the player it is their turn with call to function makeMove; pass as arguments a. Character array of player's name (i.e., yellow or red) b. 2-d array board 6. Write function initializeBoard to do the following a. Return type void b. Parameter list includes 2-d character array (i.e., board), size 6 rows and 7 columns (i.e., use macros ROW and COL) c. Write a nested for loop to iterate through the rows and columns of array board to do the following i. Set the element at the current row and column in the 2-d array board to an explicit space (i.e., use macro SPACE) 7. Write function display Board to do the following a. Return type void b. Parameter list includes 2-d character array (i.e., board), size 6 rows and 7 columns (i.e., use macros ROW and COL) c. Write printf statements to display the top row of the Connect Four board d. Write a nested for loop to iterate through the rows and columns of array board to do the following i. Write a printf statement to display the value stored in the current element of the array board 4
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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