5. Update function playGame to do the following a. Add local variable named board, data type character, two-dimensional array, size 6 rows and 7 columns (i.e., use macros ROW and COL) b. Before the while loop i. Call function initializeBoard; pass as an argument array board c. Inside the while loop i. Comment out or delete call to function display ExplicitBoard ii. Call function display Board; pass as an argument array board iii. Inside the if/else if statements 1. Replace the printf statement notifying the player it is their turn with call to function makeMove; pass as arguments a. Character array of player's name (i.e., yellow or red) b. 2-d array board 6. Write function initializeBoard to do the following a. Return type void b. Parameter list includes 2-d character array (i.e., board), size 6 rows and 7 columns (i.e., use macros ROW and COL) c. Write a nested for loop to iterate through the rows and columns of array board to do the following i. Set the element at the current row and column in the 2-d array board to an explicit space (i.e., use macro SPACE) 7. Write function display Board to do the following a. Return type void b. Parameter list includes 2-d character array (i.e., board), size 6 rows and 7 columns (i.e., use macros ROW and COL) c. Write printf statements to display the top row of the Connect Four board d. Write a nested for loop to iterate through the rows and columns of array board to do the following i. Write a printf statement to display the value stored in the current element of the array board 4
5. Update function playGame to do the following a. Add local variable named board, data type character, two-dimensional array, size 6 rows and 7 columns (i.e., use macros ROW and COL) b. Before the while loop i. Call function initializeBoard; pass as an argument array board c. Inside the while loop i. Comment out or delete call to function display ExplicitBoard ii. Call function display Board; pass as an argument array board iii. Inside the if/else if statements 1. Replace the printf statement notifying the player it is their turn with call to function makeMove; pass as arguments a. Character array of player's name (i.e., yellow or red) b. 2-d array board 6. Write function initializeBoard to do the following a. Return type void b. Parameter list includes 2-d character array (i.e., board), size 6 rows and 7 columns (i.e., use macros ROW and COL) c. Write a nested for loop to iterate through the rows and columns of array board to do the following i. Set the element at the current row and column in the 2-d array board to an explicit space (i.e., use macro SPACE) 7. Write function display Board to do the following a. Return type void b. Parameter list includes 2-d character array (i.e., board), size 6 rows and 7 columns (i.e., use macros ROW and COL) c. Write printf statements to display the top row of the Connect Four board d. Write a nested for loop to iterate through the rows and columns of array board to do the following i. Write a printf statement to display the value stored in the current element of the array board 4
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I need help with number 5 and down I am unable to know how to go about entering it
![```c
// Figure 2. DisplayEmptyBoard function output
void displayEmptyBoard ()
{
printf("|==========================================|\n");
printf("| A | B | C | D | E | F | G |\n");
printf("|==========================================|\n");
printf("| | | | | | | |\n");
printf("| | | | | | | |\n");
printf("| | | | | | | |\n");
printf("| | | | | | | |\n");
printf("| | | | | | | |\n");
printf("| | | | | | | |\n");
printf("|==========================================|\n");
}
// Stub function for gameplay
void playGame ()
{
// Variables
char yellow[NAME];
char red[NAME];
int currentPlayer = YELLOW;
int loop = ZERO;
// Ask Player Yellow to enter a name
printf ("Player Yellow, Enter your name\n");
scanf ("%s", yellow);
// Ask Player Red to enter a name
printf ("Player Red, Enter your name\n");
scanf ("%s", red);
printf("%s and %s let's play Connect Four!\n", yellow, red);
// Declare board array
// char (*board)[ROW][COL];
// Game loop
while (loop < FOUR)
{
// Display board for each turn
displayEmptyBoard ();
if (currentPlayer == YELLOW)
{
printf("Make move player");
currentPlayer = RED;
}
else if (currentPlayer == RED)
{
printf("%s, it is your turn\n", red);
currentPlayer = YELLOW;
}
loop++;
}
}
```
### Explanation
This code is part of a simple C program simulating a rudimentary Connect Four game. It involves declaring functions and looping to facilitate player turns.
1. **`displayEmptyBoard` Function:**
- Displays an empty Connect Four board.
- The board has columns labeled A through G.
- The board itself has a grid of empty spaces where players will drop their pieces.
2.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F60a19010-4e8f-4f2f-9c4a-c1e2addd892b%2Fbe44715b-4e74-4630-82f0-411ad25d37c3%2Fl9qeop1_processed.png&w=3840&q=75)
Transcribed Image Text:```c
// Figure 2. DisplayEmptyBoard function output
void displayEmptyBoard ()
{
printf("|==========================================|\n");
printf("| A | B | C | D | E | F | G |\n");
printf("|==========================================|\n");
printf("| | | | | | | |\n");
printf("| | | | | | | |\n");
printf("| | | | | | | |\n");
printf("| | | | | | | |\n");
printf("| | | | | | | |\n");
printf("| | | | | | | |\n");
printf("|==========================================|\n");
}
// Stub function for gameplay
void playGame ()
{
// Variables
char yellow[NAME];
char red[NAME];
int currentPlayer = YELLOW;
int loop = ZERO;
// Ask Player Yellow to enter a name
printf ("Player Yellow, Enter your name\n");
scanf ("%s", yellow);
// Ask Player Red to enter a name
printf ("Player Red, Enter your name\n");
scanf ("%s", red);
printf("%s and %s let's play Connect Four!\n", yellow, red);
// Declare board array
// char (*board)[ROW][COL];
// Game loop
while (loop < FOUR)
{
// Display board for each turn
displayEmptyBoard ();
if (currentPlayer == YELLOW)
{
printf("Make move player");
currentPlayer = RED;
}
else if (currentPlayer == RED)
{
printf("%s, it is your turn\n", red);
currentPlayer = YELLOW;
}
loop++;
}
}
```
### Explanation
This code is part of a simple C program simulating a rudimentary Connect Four game. It involves declaring functions and looping to facilitate player turns.
1. **`displayEmptyBoard` Function:**
- Displays an empty Connect Four board.
- The board has columns labeled A through G.
- The board itself has a grid of empty spaces where players will drop their pieces.
2.

Transcribed Image Text:**Educational Content: Programming Functions for a Board Game**
---
**5. Updating the `playGame` Function**
- **Objective**: Modify the `playGame` function to improve board handling.
a. **Declare Local Variable**:
- Name: `board`
- Type: Character, two-dimensional array.
- Size: 6 rows and 7 columns (use macros `ROW` and `COL`).
b. **Pre-While Loop Actions**:
- Call the `initializeBoard` function and pass the `board` array as an argument.
c. **Inside the While Loop**:
i. **Modify Function Calls**:
- Either comment out or remove the call to `displayExplicitBoard`.
ii. **Display Board**:
- Call `displayBoard` and pass the `board` array as an argument.
iii. **If/Else Logic**:
- Within the if/else statements, replace the `printf` statement that notifies the player of their turn with a call to the `makeMove` function, passing:
1. Character array of the player’s name (e.g., "yellow" or "red").
2. 2-dimensional array `board`.
---
**6. Writing the `initializeBoard` Function**
- **Purpose**: Initialize the game board.
a. **Return Type**: `void`
b. **Parameters**:
- Accepts a 2-dimensional character array `board`.
- Size: 6 rows and 7 columns.
c. **Implementation**:
- Use a nested `for` loop to iterate through the rows and columns of `board`.
- Set each element at the current row and column to a space using the macro `SPACE`.
---
**7. Writing the `displayBoard` Function**
- **Purpose**: Output the current state of the board with a Connect Four aesthetic.
a. **Return Type**: `void`
b. **Parameters**:
- Accepts a 2-dimensional character array `board`.
- Size: 6 rows and 7 columns.
c. **Implementation**:
- **Print Top Row**: Use `printf` statements to show the top part of the Connect Four board.
d. **Nested Loop**:
- Iterate through the rows and
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