*4.17 (Game: scissor, rock, paper) Write a program that plays the popular scissor-rock- paper game. (A scissor can cut a paper, a rock can knock a scissor, and a paper can wrap a rock.) The program randomly generates a number 0, 1, or 2 representing scissor, rock, and paper. The program prompts the user to enter a number 0, 1, or 2 and displays a message indicating whether the user or the computer wins, loses, or draws. Here are sample runs: scissor (0), rock (1), paper (2): 1 tnter The computer is scissor. You are rock. You won.
*4.17 (Game: scissor, rock, paper) Write a program that plays the popular scissor-rock- paper game. (A scissor can cut a paper, a rock can knock a scissor, and a paper can wrap a rock.) The program randomly generates a number 0, 1, or 2 representing scissor, rock, and paper. The program prompts the user to enter a number 0, 1, or 2 and displays a message indicating whether the user or the computer wins, loses, or draws. Here are sample runs: scissor (0), rock (1), paper (2): 1 tnter The computer is scissor. You are rock. You won.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question
Python

Transcribed Image Text:### Educational Exercise: Rock-Paper-Scissors Programming Task
**Objective:** Create a program to simulate the classic game of "Scissors, Rock, Paper."
#### Instructions:
- Write a program that allows users to play "Scissors, Rock, Paper" against the computer.
- The rules are as follows:
- Scissors can cut paper.
- Rock can knock scissors.
- Paper can wrap rock.
#### Program Details:
- The program should randomly generate a number: **0, 1,** or **2**, which represent:
- 0: Scissors
- 1: Rock
- 2: Paper
- The program should prompt users to select a number corresponding to their choice.
- After both the computer and user have made their selections, the program displays the result:
- User win
- Computer win
- Draw
#### Example Runs:
1. **First Example:**
- User enters: **1** (Rock)
- Output:
```
The computer is scissors. You are rock. You won.
```
2. **Second Example:**
- User enters: **2** (Paper)
- Output:
```
The computer is paper. You are paper too. It is a draw.
```
These examples illustrate the game dynamics and expected program output when users input their choices.
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