4. Construct "Snake Game" using 8x8-dot LED matrix and 4 buttons (Left, Right, Up, Down). Default length of snake is 3 and it starts in the center of the LED matrix. Snake moves once in half of the second. Buttons change the direction to which snake moves (Left, Right, Up, Down). When snake eats an apple (hits the dot) her length increases by 1. After eating each 10 apple the speed of the game should increase twice. Apples appear at random places. New apple appears when snake eats the previous one. When the snake goes out of the boundaries it appears from the opposite side (e.g.: it goes right too far then it appears from left side and so on). If the snake hits itself the game is over, and it start from the beginning.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
icon
Related questions
Question
Please help create a scheme and code for the arduino Snake game led matrix8x8 and 4 buttons
4. Construct "Snake Game" using 8x8-dot LED matrix and 4 buttons (Left, Right, Up, Down). Default length of snake is
3 and it starts in the center of the LED matrix. Snake moves once in half of the second. Buttons change the direction to
which snake moves (Left, Right, Up, Down). When snake eats an apple (hits the dot) her length increases by 1. After
eating each 10h apple the speed of the game should increase twice. Apples appear at random places. New apple appears
when snake eats the previous one. When the snake goes out of the boundaries it appears from the opposite side (e.g.: it
goes right too far then it appears from left side and so on). If the snake hits itself the game is over, and it start from the
beginning.
Transcribed Image Text:4. Construct "Snake Game" using 8x8-dot LED matrix and 4 buttons (Left, Right, Up, Down). Default length of snake is 3 and it starts in the center of the LED matrix. Snake moves once in half of the second. Buttons change the direction to which snake moves (Left, Right, Up, Down). When snake eats an apple (hits the dot) her length increases by 1. After eating each 10h apple the speed of the game should increase twice. Apples appear at random places. New apple appears when snake eats the previous one. When the snake goes out of the boundaries it appears from the opposite side (e.g.: it goes right too far then it appears from left side and so on). If the snake hits itself the game is over, and it start from the beginning.
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 4 steps with 1 images

Blurred answer
Knowledge Booster
Table
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Recommended textbooks for you
Database System Concepts
Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education
Starting Out with Python (4th Edition)
Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON
Digital Fundamentals (11th Edition)
Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON
C How to Program (8th Edition)
C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON
Database Systems: Design, Implementation, & Manag…
Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning
Programmable Logic Controllers
Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education