3. For each experiment, fill in the blank with the letter for the probability histogram that corresponds to the quantity indicated. Experiment 1: A gambling game has a 30% chance of winning $2 and a 70% chance of losing $1. We play the game 100 times and keep track of the net amount won or lost. Experiment 2: We flip a coin 40 times and keep track of the number of heads. 0.08 0.06 100 0.02 0.00 90'0 100 0.02 0.00 0.12 0.08 100 000 10 20 80 30 (a) 100 (c) (e) 0.08 0.06 0.04 0.02 0.00 0.12 0.08 100 0.00 0.012 0.008 0.004 0.000 -100 -50 -100 -50 0 0 50 (b) 100 150 200 30 (d) 40 (f) 50 100 150 200

MATLAB: An Introduction with Applications
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Author:Amos Gilat
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## Probability Histograms for Experiments

### Instructions:
For each experiment, fill in the blank with the letter corresponding to the probability histogram that matches the described quantity.

---

### Experiment 1:
A gambling game has a 30% chance of winning $2 and a 70% chance of losing $1. We play the game 100 times and track the net amount won or lost. ________

### Experiment 2:
We flip a coin 40 times and keep track of the number of heads. ________

---

### Histogram Descriptions:

- **(a)** A bell-shaped histogram centered around 30, with values ranging from approximately 0 to 100. 

- **(b)** A narrow, centered histogram with a peak at 0, showing values from roughly -50 to 200. 

- **(c)** A symmetric, triangular histogram peaking at around 20, with values ranging from 0 to 40.

- **(d)** A bell-shaped histogram peaking at approximately 20, with values from about 0 to 40.

- **(e)** Similar to (d), but with higher frequency, the peak is slightly more pronounced.

- **(f)** A broad histogram centered around 0, with smooth, wide distribution extending from -150 to 200.

---

Consider the nature of each experiment when selecting the histogram:
- Experiment 1 involves a mix of wins and losses, which typically results in a histogram with a possible range of positive and negative outcomes.
- Experiment 2, involving a simple probability situation like coin flips, often generates a symmetric distribution.
Transcribed Image Text:## Probability Histograms for Experiments ### Instructions: For each experiment, fill in the blank with the letter corresponding to the probability histogram that matches the described quantity. --- ### Experiment 1: A gambling game has a 30% chance of winning $2 and a 70% chance of losing $1. We play the game 100 times and track the net amount won or lost. ________ ### Experiment 2: We flip a coin 40 times and keep track of the number of heads. ________ --- ### Histogram Descriptions: - **(a)** A bell-shaped histogram centered around 30, with values ranging from approximately 0 to 100. - **(b)** A narrow, centered histogram with a peak at 0, showing values from roughly -50 to 200. - **(c)** A symmetric, triangular histogram peaking at around 20, with values ranging from 0 to 40. - **(d)** A bell-shaped histogram peaking at approximately 20, with values from about 0 to 40. - **(e)** Similar to (d), but with higher frequency, the peak is slightly more pronounced. - **(f)** A broad histogram centered around 0, with smooth, wide distribution extending from -150 to 200. --- Consider the nature of each experiment when selecting the histogram: - Experiment 1 involves a mix of wins and losses, which typically results in a histogram with a possible range of positive and negative outcomes. - Experiment 2, involving a simple probability situation like coin flips, often generates a symmetric distribution.
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