3. al. Consider the following game tree for two-person game, in which the utility values for leaf nodes are given. Assume root node as MAX node. MXF MN e=8 e=6e=7e=5 BOBO MX e=9 e=2 e3 e=2 e= 4 Ca8 e=10 e = 2 e=0e5 e =6 Find the overall best move for the MAX player using the minimax algorithm. Indicate each intermeciate node's value properly. ii. i. Apply alpha-beta pruning to identify the pruned branches in above game search tree. Indicate where the cutoffs occur. Illustrate the updating progress of best node value, alpha and beta values at each node while applying alpha-beta pruning.

Computer Networking: A Top-Down Approach (7th Edition)
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Subject is machine learning please do by hand only not by coding it's simple question of min max and pruning please do with explanation I'll upvote

** unsider the following game tree for two-person game, in which the utility values for leaf nodes
are given. Assume root node as MAX node.
MXT
MN
e 8e=6{e=7e=5
MX
e=9 e=2
e 3 e=2) [e 4
e=8 e=10 e= 2
e=0 (e=5 (e=6
Find the overall best move for the MAX player using the minimax algorithm. Indicate
each intermeciate node's value properly.
Apply alpha-beta pruning to identify the pruned branches in above game search tree.
Indicate where the cutoffs occur. Illustrate the updating progress of best node value, alpha
and beta values at each node while applying alpha-beta pruning.
i.
ii.
3.
Transcribed Image Text:** unsider the following game tree for two-person game, in which the utility values for leaf nodes are given. Assume root node as MAX node. MXT MN e 8e=6{e=7e=5 MX e=9 e=2 e 3 e=2) [e 4 e=8 e=10 e= 2 e=0 (e=5 (e=6 Find the overall best move for the MAX player using the minimax algorithm. Indicate each intermeciate node's value properly. Apply alpha-beta pruning to identify the pruned branches in above game search tree. Indicate where the cutoffs occur. Illustrate the updating progress of best node value, alpha and beta values at each node while applying alpha-beta pruning. i. ii. 3.
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