2. Design a class named Aquarium that has As data fields Three double data fields length, width, and height. o An array of objects of the class Fish of a size max that is passed as a parameter to the constructor of the class Aquarium. As methods: o A constructor that creates an Aquarium with the specified length, width, and height o getters and setters. o getFish(int i) method that returns the fish at index i in the array.. A method volume( ) that returns the volume (= length*width*heigat) of the Aquarium. o A method addFish that allows the user to add a fish to the aquarium. This method should not allow adding two fishes of the same name to the aquarium by using the method equals. Consider that there is always available room in the array. No need to check if array is full. O A method searchFish that checks if a fish of a certain name and type exist in the aquarium. o A toString method which returns information for the aquarium.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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2. Design a class named Aquarium that has
As data fields
Three double data fields length, width, and height.
An array of objects of the class Fish of a size max that is passed as a parameter to the
constructor of the class Aquarium.
As methods:
A constructor that creates an Aquarium with the specified length, width, and height
getters and setters.
o getFish(int i) method that returns the fish at index i in the array..
o A method volume( ) that returns the volume (= length*width*heigat) of the Aquarium.
A method addFish that allows the user to add a fish to the aquarium. This method should
not allow adding two fishes of the same name to the aquarium by using the method
equals. Consider that there is always available room in the array. No need to check if
array is full.
A method searchFish that checks if a físh of a certain name and type exist in the
aquarium.
A toString method which returns information for the aquarium.
Transcribed Image Text:2. Design a class named Aquarium that has As data fields Three double data fields length, width, and height. An array of objects of the class Fish of a size max that is passed as a parameter to the constructor of the class Aquarium. As methods: A constructor that creates an Aquarium with the specified length, width, and height getters and setters. o getFish(int i) method that returns the fish at index i in the array.. o A method volume( ) that returns the volume (= length*width*heigat) of the Aquarium. A method addFish that allows the user to add a fish to the aquarium. This method should not allow adding two fishes of the same name to the aquarium by using the method equals. Consider that there is always available room in the array. No need to check if array is full. A method searchFish that checks if a físh of a certain name and type exist in the aquarium. A toString method which returns information for the aquarium.
Aquarium
- length: double
- width: double
- height: double
- fishes: Fish []
+ Aquarium(1 :double, w : double, h : double, max:int)
+ getters //assume they exist, do not write them
+ volume( ): double
+ addFish( fish: Fish): void
+getFish(i:int):Fish
+ searchFish(name: String, type: String): boolean
+ toString():String
Transcribed Image Text:Aquarium - length: double - width: double - height: double - fishes: Fish [] + Aquarium(1 :double, w : double, h : double, max:int) + getters //assume they exist, do not write them + volume( ): double + addFish( fish: Fish): void +getFish(i:int):Fish + searchFish(name: String, type: String): boolean + toString():String
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