2) Create the classes according to the following UML class diagram. The purpose is to create a dart game. There are 2 players in the game, the goal is to get 100 points. Every time players throw their arrows to the dart board and the arrow sticks to a number between 1 and 12. This process should be done by throw Arrow() method. The first player who gets 100 or greater point than 100 wins the game, the other player losses. The rules to follow for the game: The numbers should be random numbers created by a random object. (between 1 and 12). ● ● ● If player throws the arrow and gets 4 or less points, there is a penalty of -10 points. For that situation player does not get the number, just gets penalty. If player throws the arrow and gets a number between 5 and 10 (all included), gets the number as a number added to the score. If player throws the arrow and gets a 11 or 12, the player gets the number and +5 points in addition to the score. Example: throw(1)→7→score:7 throw(2)→4→score:-3 throw(3)→12→score:14 Please write every step onto the console then I can see what is happening clearly. Answer2 -player1: Player -player2: Player +main(args String[]) void Use--- ~score:int Player ~rnd: Random ~number int +throwArrow():void

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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2) Create the classes according to the following UML class diagram. The purpose is to create a dart game.
There are 2 players in the game, the goal is to get 100 points. Every time players throw their arrows to
the dart board and the arrow sticks to a number between 1 and 12. This process should be done by
throw Arrow() method. The first player who gets 100 or greater point than 100 wins the game, the other
player losses. The rules to follow for the game:
●
●
。
The numbers should be random numbers created by a random object. (between 1 and 12).
If player throws the arrow and gets 4 or less points, there is a penalty of -10 points. For that
situation player does not get the number, just gets penalty.
If player throws the arrow and gets a number between 5 and 10 (all included), gets the number
as a number added to the score.
If player throws the arrow and gets a 11 or 12, the player gets the number and +5 points in
addition to the score.
Example: throw(1)→7→score:7
throw (2)→4 score:-3
throw(3)→12→score:14
Please write every step onto the console then I can see what is happening clearly.
Answer2
-player1: Player
-player2: Player
+main(args String[]).void
Use-
Player
-score int
~rnd: Random
~number, int
+throwArrow():void
Transcribed Image Text:2) Create the classes according to the following UML class diagram. The purpose is to create a dart game. There are 2 players in the game, the goal is to get 100 points. Every time players throw their arrows to the dart board and the arrow sticks to a number between 1 and 12. This process should be done by throw Arrow() method. The first player who gets 100 or greater point than 100 wins the game, the other player losses. The rules to follow for the game: ● ● 。 The numbers should be random numbers created by a random object. (between 1 and 12). If player throws the arrow and gets 4 or less points, there is a penalty of -10 points. For that situation player does not get the number, just gets penalty. If player throws the arrow and gets a number between 5 and 10 (all included), gets the number as a number added to the score. If player throws the arrow and gets a 11 or 12, the player gets the number and +5 points in addition to the score. Example: throw(1)→7→score:7 throw (2)→4 score:-3 throw(3)→12→score:14 Please write every step onto the console then I can see what is happening clearly. Answer2 -player1: Player -player2: Player +main(args String[]).void Use- Player -score int ~rnd: Random ~number, int +throwArrow():void
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