2) Create the classes according to the following UML class diagram. The purpose is to create a dart game. There are 2 players in the game, the goal is to get 100 points. Every time players throw their arrows to the dart board and the arrow sticks to a number between 1 and 12. This process should be done by throw Arrow() method. The first player who gets 100 or greater point than 100 wins the game, the other player losses. The rules to follow for the game: The numbers should be random numbers created by a random object. (between 1 and 12). ● ● ● If player throws the arrow and gets 4 or less points, there is a penalty of -10 points. For that situation player does not get the number, just gets penalty. If player throws the arrow and gets a number between 5 and 10 (all included), gets the number as a number added to the score. If player throws the arrow and gets a 11 or 12, the player gets the number and +5 points in addition to the score. Example: throw(1)→7→score:7 throw(2)→4→score:-3 throw(3)→12→score:14 Please write every step onto the console then I can see what is happening clearly. Answer2 -player1: Player -player2: Player +main(args String[]) void Use--- ~score:int Player ~rnd: Random ~number int +throwArrow():void
2) Create the classes according to the following UML class diagram. The purpose is to create a dart game. There are 2 players in the game, the goal is to get 100 points. Every time players throw their arrows to the dart board and the arrow sticks to a number between 1 and 12. This process should be done by throw Arrow() method. The first player who gets 100 or greater point than 100 wins the game, the other player losses. The rules to follow for the game: The numbers should be random numbers created by a random object. (between 1 and 12). ● ● ● If player throws the arrow and gets 4 or less points, there is a penalty of -10 points. For that situation player does not get the number, just gets penalty. If player throws the arrow and gets a number between 5 and 10 (all included), gets the number as a number added to the score. If player throws the arrow and gets a 11 or 12, the player gets the number and +5 points in addition to the score. Example: throw(1)→7→score:7 throw(2)→4→score:-3 throw(3)→12→score:14 Please write every step onto the console then I can see what is happening clearly. Answer2 -player1: Player -player2: Player +main(args String[]) void Use--- ~score:int Player ~rnd: Random ~number int +throwArrow():void
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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