Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Java only

Create a class called Archer that has the following attributes:
getDexterity()- Integer
setDexterity(Integer) - Void
Archer()
Archer(Health, Intelligence, Dexterity, Strength, Stamina)
getHealth() - Integer
setHealth(Integer) - Void
getIntelligence() - Integer
setIntelligence(Integer) - Void
getStrength()- Integer
setStrength(Integer) - Void
getStamina()- Integer
setStamina(Integer) - Void
getDamagePerRangedAttack() - Double
getDamagePerMeleeAttack() - Double
toString() - String
Archer
Notes:
Health - Integer
Intelligence - Integer
Dexterity - Integer
Strength - Integer
Stamina - Integer
All attributes should not be allowed to be set below 0.
The getDamage Per RangedAttack() method will return a double value. This value is a result of the math: (dexterity * 0.5 + intelligence * 0.8). You should not directly reference any attributes and should
instead use the get methods for each attribute.
The getDamagePerMeleeAttack() method will return a double value. This value is a result of the math: (dexterity * 0.5 + strength * 0.8). You should not directly reference any attributes and should instead
use the get methods for each attribute.
Transcribed Image Text:Create a class called Archer that has the following attributes: getDexterity()- Integer setDexterity(Integer) - Void Archer() Archer(Health, Intelligence, Dexterity, Strength, Stamina) getHealth() - Integer setHealth(Integer) - Void getIntelligence() - Integer setIntelligence(Integer) - Void getStrength()- Integer setStrength(Integer) - Void getStamina()- Integer setStamina(Integer) - Void getDamagePerRangedAttack() - Double getDamagePerMeleeAttack() - Double toString() - String Archer Notes: Health - Integer Intelligence - Integer Dexterity - Integer Strength - Integer Stamina - Integer All attributes should not be allowed to be set below 0. The getDamage Per RangedAttack() method will return a double value. This value is a result of the math: (dexterity * 0.5 + intelligence * 0.8). You should not directly reference any attributes and should instead use the get methods for each attribute. The getDamagePerMeleeAttack() method will return a double value. This value is a result of the math: (dexterity * 0.5 + strength * 0.8). You should not directly reference any attributes and should instead use the get methods for each attribute.
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