10. Translate the following pseudo code about how to structure your code). While guessX does not equal randomX OR guess Y does not equal randomY If guessX was too high Inform the player to guess lower next time Alternatively, if it was too low Inform the player to guess higher next time If guess Y was too high Inform the player to guess lower next time Alternatively, if it was too low Inform the player to guess higher next time If guessX was wrong Prompt the user for a new guess of the X value Save that to guessX If guess Y was wrong Prompt the user for a new guess of the Y value Save that to guess Y
10. Translate the following pseudo code about how to structure your code). While guessX does not equal randomX OR guess Y does not equal randomY If guessX was too high Inform the player to guess lower next time Alternatively, if it was too low Inform the player to guess higher next time If guess Y was too high Inform the player to guess lower next time Alternatively, if it was too low Inform the player to guess higher next time If guessX was wrong Prompt the user for a new guess of the X value Save that to guessX If guess Y was wrong Prompt the user for a new guess of the Y value Save that to guess Y
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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