1.You should write a C-program to create a fixed maze of size 25 × 40 and place the @ symbol at the entrance of the maze as shown in diagram below 2.You should define four keys on the keyboard for moving in the left/right/up and down directions so that you can move the @ character in order to find your way through the maze till the exit point, 3. The program should time how long it takes for a player to reach the exit point and should compare this value to the previous scores which may exist in a text file and inform the player how many people who have played before has done better than him/her. Last player’ score should also be appended to the existing scores of the earlier players that are already in the text file.
1.You should write a C-program to create a fixed maze of size 25 × 40 and place the @ symbol at the entrance of the maze as shown in diagram below 2.You should define four keys on the keyboard for moving in the left/right/up and down directions so that you can move the @ character in order to find your way through the maze till the exit point, 3. The program should time how long it takes for a player to reach the exit point and should compare this value to the previous scores which may exist in a text file and inform the player how many people who have played before has done better than him/her. Last player’ score should also be appended to the existing scores of the earlier players that are already in the text file.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
1.You should write a C-
the entrance of the maze as shown in diagram below
2.You should define four keys on the keyboard for moving in the left/right/up and down directions
so that you can move the @ character in order to find your way through the maze till the exit
point,
3. The program should time how long it takes for a player to reach the exit point and should compare
this value to the previous scores which may exist in a text file and inform the player how many
people who have played before has done better than him/her. Last player’ score should also be
appended to the existing scores of the earlier players that are already in the text file.
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