1. This problem exercises the basic concepts of game playing, using tic-tac-toe (noughts and crosses) as an example. We define Xn as the number of rows, columns, or diagonals with exactly n X's and no Os. Similarly, On is the number of rows, columns, or diagonals with just n Os. The utility function assigns +1 to any position with X3=1 and -1 to any position with 03=1. All other terminal positions have utility O. For nonterminal positions, we use a linear evaluation function defined as Eval(s)=3X2(s)+X1(s)-(3 02 (s)+ 01(s)). a. Approximately how many possible games of tic-tac-toe are there? b. Show the whole game tree starting from an empty board down to depth 2 (i.e., one X and one on the board), taking symmetry into account.
1. This problem exercises the basic concepts of game playing, using tic-tac-toe (noughts and crosses) as an example. We define Xn as the number of rows, columns, or diagonals with exactly n X's and no Os. Similarly, On is the number of rows, columns, or diagonals with just n Os. The utility function assigns +1 to any position with X3=1 and -1 to any position with 03=1. All other terminal positions have utility O. For nonterminal positions, we use a linear evaluation function defined as Eval(s)=3X2(s)+X1(s)-(3 02 (s)+ 01(s)). a. Approximately how many possible games of tic-tac-toe are there? b. Show the whole game tree starting from an empty board down to depth 2 (i.e., one X and one on the board), taking symmetry into account.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Refer to image and answer the two parts! Please provide a good diagram to understand
![1. This problem exercises the basic concepts of game playing, using tic-tac-toe (noughts
and crosses) as an example. We define Xn as the number of rows, columns, or diagonals
with exactly n X's and no Os. Similarly, On is the number of rows, columns, or diagonals
with just n Os. The utility function assigns +1 to any position with X3=1 and -1 to any
position with 03-1. All other terminal positions have utility O. For nonterminal positions,
we use a linear evaluation function defined as Eval(s)-3X2(s) + X1(s)-(3 02 (s)+ 01(s)).
a. Approximately how many possible games of tic-tac-toe are there?
b.
Show the whole game tree starting from an empty board down to depth 2 (i.e.,
one X and one on the board), taking symmetry into account.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F787e229a-2368-453d-a111-0058be6bb6d9%2F8a1bac3b-a361-4722-8940-dfb3d0764399%2F1oyql59_processed.png&w=3840&q=75)
Transcribed Image Text:1. This problem exercises the basic concepts of game playing, using tic-tac-toe (noughts
and crosses) as an example. We define Xn as the number of rows, columns, or diagonals
with exactly n X's and no Os. Similarly, On is the number of rows, columns, or diagonals
with just n Os. The utility function assigns +1 to any position with X3=1 and -1 to any
position with 03-1. All other terminal positions have utility O. For nonterminal positions,
we use a linear evaluation function defined as Eval(s)-3X2(s) + X1(s)-(3 02 (s)+ 01(s)).
a. Approximately how many possible games of tic-tac-toe are there?
b.
Show the whole game tree starting from an empty board down to depth 2 (i.e.,
one X and one on the board), taking symmetry into account.
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