1. The routine used to resize the screen window a. glutReshapeFunc(); b. glutReshapefunc(); c. gluReshapeFunc(myReshape); d. glutReshapeFunc(myReshape); 2. .Specify the where the camera is looking. ....... а. еye.х, еуе.у, еуе.z b. look.x, look.y, look.z с. uр.х, иp.у, ир.z d. None of the above. 3. When setting the world window gluOrtho2D(left,right,bottom,top); must be preceded by: a. gIMatrixMode (GL PROJECTION); b. gILoadldentity 0; c. Both of a and b. d. Neither a nor b.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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1. The routine used to resize the screen window
a. glutReshapeFunc();
b. glutReshapefunc();
c. gluReshapeFunc(myReshape);
d. glutReshapeFunc(myReshape);
2.
..Specify the where the camera is looking.
а. еye.x, еуе.y, еуе.z
b. look.x, look.y, look.z
с. up.х, ир.у, ир.z
d. None of the above.
3. When setting the world window gluOrtho2D(left,right,bottom,top); must be preceded by:
a. glMatrixMode (GL PROJECTION);
b. gILoadldentity 0;
c. Both of a and b.
d. Neither a nor b.
4. The routine for drawing sphere:
a. glut WireSphere(GLdouble radius, GLint Slices, GLint Stacks);
b. glut WireSphere(GLdouble radius, GLint nDices, GLint nStacks);
c. glutWireSphere(GLdouble radius, GLint nSlices, GLint nStacks);
d. glWireSphere(GLdouble radius, GLint nSlices, GLint nStacks);
5. The ....
provides what we have calling the CT. It combines two effects: the sequence of modeling
transformation applied to objects and the transformation that orients and positions the camera.
a. The projection matrix.
b. The modelview matrix.
c. The viewport matrix.
d. The scale matrix.
6. The implementation of drawing regular polygon requires:
The regular polygon drawn centered at (dx,dy).
a.
b. Radius.
c. An angle for rotation.
d. All of the above.
7.
rectangular parallelepiped, whose four sidewalls are determined by the border of the
window and whose other two walls are determined by a near plane and a far plane.
a. Viewport.
b. View window.
c. View volume.
d. World window.
8. Everything resides outside the world window is:
Shifted.
b. Scaled.
c. Moved.
d. Clipped off.
9. The uniform scaling is when:
a.
a. sx > sy.
Transcribed Image Text:1. The routine used to resize the screen window a. glutReshapeFunc(); b. glutReshapefunc(); c. gluReshapeFunc(myReshape); d. glutReshapeFunc(myReshape); 2. ..Specify the where the camera is looking. а. еye.x, еуе.y, еуе.z b. look.x, look.y, look.z с. up.х, ир.у, ир.z d. None of the above. 3. When setting the world window gluOrtho2D(left,right,bottom,top); must be preceded by: a. glMatrixMode (GL PROJECTION); b. gILoadldentity 0; c. Both of a and b. d. Neither a nor b. 4. The routine for drawing sphere: a. glut WireSphere(GLdouble radius, GLint Slices, GLint Stacks); b. glut WireSphere(GLdouble radius, GLint nDices, GLint nStacks); c. glutWireSphere(GLdouble radius, GLint nSlices, GLint nStacks); d. glWireSphere(GLdouble radius, GLint nSlices, GLint nStacks); 5. The .... provides what we have calling the CT. It combines two effects: the sequence of modeling transformation applied to objects and the transformation that orients and positions the camera. a. The projection matrix. b. The modelview matrix. c. The viewport matrix. d. The scale matrix. 6. The implementation of drawing regular polygon requires: The regular polygon drawn centered at (dx,dy). a. b. Radius. c. An angle for rotation. d. All of the above. 7. rectangular parallelepiped, whose four sidewalls are determined by the border of the window and whose other two walls are determined by a near plane and a far plane. a. Viewport. b. View window. c. View volume. d. World window. 8. Everything resides outside the world window is: Shifted. b. Scaled. c. Moved. d. Clipped off. 9. The uniform scaling is when: a. a. sx > sy.
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