1. The project will be done in pairs. 2. Each pair will submit a topic proposal regarding their proposed game 3. The following mechanics are required for each player in the proposed game: a. Four different attacks for each player i. Each attack deals different amounts of damage, and you may use different probabilities for determining whether an attack was successful or not ii. Each attack will be based on attack points (e.g. mana, power points, action points) that will limit the usage of each skill or attack iii. After each attack, the corresponding attack point deduction for the player, and HP deduction for the other player, should reflect accordingly b. Two items each player can use i. One item should restore HP, and the other should restore attack points ii. You may set the quantity of each item accordingly c. A main loop i. The game will continue to loop, with each player dealing their attacks and using items, until one of them reaches 0 HP ii. The game then displays the winner accordingly

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Java program Strategy game overview

1. The project will be done in pairs.
2. Each pair will submit a topic proposal regarding their proposed game
3. The following mechanics are required for each player in the proposed game:
a. Four different attacks for each player
i. Each attack deals different amounts of damage, and you may use different
probabilities for determining whether an attack was successful or not
ii. Each attack will be based on attack points (e.g. mana, power points, action
points) that will limit the usage of each skill or attack
iii. After each attack, the corresponding attack point deduction for the player,
and HP deduction for the other player, should reflect accordingly
b. Two items each player can use
i. One item should restore HP, and the other should restore attack points
ii. You may set the quantity of each item accordingly
c. A main loop
i. The game will continue to loop, with each player dealing their attacks and using
items, until one of them reaches 0 HP
ii. The game then displays the winner accordingly
Transcribed Image Text:1. The project will be done in pairs. 2. Each pair will submit a topic proposal regarding their proposed game 3. The following mechanics are required for each player in the proposed game: a. Four different attacks for each player i. Each attack deals different amounts of damage, and you may use different probabilities for determining whether an attack was successful or not ii. Each attack will be based on attack points (e.g. mana, power points, action points) that will limit the usage of each skill or attack iii. After each attack, the corresponding attack point deduction for the player, and HP deduction for the other player, should reflect accordingly b. Two items each player can use i. One item should restore HP, and the other should restore attack points ii. You may set the quantity of each item accordingly c. A main loop i. The game will continue to loop, with each player dealing their attacks and using items, until one of them reaches 0 HP ii. The game then displays the winner accordingly
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