1. The DoodleTurtle really needs a name. We'll keep track of these characteristics with a String field (data member). a. Inside the Doodle Turtle class, add a field (data member) for the turtle's name b. Modify the 1-parameter constructor so that it will also accept the turtle's name. Note that when you do this, you will create compiler errors for the lines that are calling the 1-parameter constructor (because it no longer exists!). 3 of 12 c. Modify the lines of code that were calling the 1-parameter constructor so that now they pass in a second parameter - the turtle's name. Feel free to use any (appropriate) name you like. d. Include a getter and a setter method for the turtle's name (getName and setName).
1. The DoodleTurtle really needs a name. We'll keep track of these characteristics with a String field (data member). a. Inside the Doodle Turtle class, add a field (data member) for the turtle's name b. Modify the 1-parameter constructor so that it will also accept the turtle's name. Note that when you do this, you will create compiler errors for the lines that are calling the 1-parameter constructor (because it no longer exists!). 3 of 12 c. Modify the lines of code that were calling the 1-parameter constructor so that now they pass in a second parameter - the turtle's name. Feel free to use any (appropriate) name you like. d. Include a getter and a setter method for the turtle's name (getName and setName).
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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![1. The Doodle Turtle really needs a name. We'll keep track of these characteristics with a
String field (data member).
a. Inside the Doodle Turtle class, add a field (data member) for the turtle's name
b. Modify the 1-parameter constructor so that it will also accept the turtle's name. Note
that when you do this, you will create compiler errors for the lines that are calling the
1-parameter constructor (because it no longer exists!).
3 of 12
c. Modify the lines of code that were calling the 1-parameter constructor so that now
they pass in a second parameter - the turtle's name. Feel free to use any (appropriate)
name you like.
d. Include a getter and a setter method for the turtle's name (getName and setName).](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F606d62c4-a57c-45fa-abf8-b9d3616e3998%2F924d2d1c-d21c-4354-afb4-ae109fedea4d%2Frjeh9v_processed.png&w=3840&q=75)
Transcribed Image Text:1. The Doodle Turtle really needs a name. We'll keep track of these characteristics with a
String field (data member).
a. Inside the Doodle Turtle class, add a field (data member) for the turtle's name
b. Modify the 1-parameter constructor so that it will also accept the turtle's name. Note
that when you do this, you will create compiler errors for the lines that are calling the
1-parameter constructor (because it no longer exists!).
3 of 12
c. Modify the lines of code that were calling the 1-parameter constructor so that now
they pass in a second parameter - the turtle's name. Feel free to use any (appropriate)
name you like.
d. Include a getter and a setter method for the turtle's name (getName and setName).
![□ 24 25 25 27 28 29 38 31 32
26
30
@postcondition getTurtleSize() == INITIAL SIZE
AND getLocation ()
INITIAL_TURTLE_SPEED
public static void main(String[] args) {
bigTurtleName myObj = new bigTurtleName();
}
(50, 50) AND getSpeed ()
myObj.setName("Harry");
==](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F606d62c4-a57c-45fa-abf8-b9d3616e3998%2F924d2d1c-d21c-4354-afb4-ae109fedea4d%2Fslvyr2r_processed.png&w=3840&q=75)
Transcribed Image Text:□ 24 25 25 27 28 29 38 31 32
26
30
@postcondition getTurtleSize() == INITIAL SIZE
AND getLocation ()
INITIAL_TURTLE_SPEED
public static void main(String[] args) {
bigTurtleName myObj = new bigTurtleName();
}
(50, 50) AND getSpeed ()
myObj.setName("Harry");
==
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