1. Implement the following: a. A class named Food. 1. dynamic data member: name 2. all accessors and mutators 3. the big three b. A class named Cake that inherits from Food. 1. dynamic data member: topping (type of icing such as chocolate) 2. accessors and mutators 3. the big three c. Create an object of type Food and output its data member. d. Create and object of type Cake and output its data members. e. Test all inherited functions in main. Output Example Ice Cream Cake, Chocolate Icing s2: Copy Constructor Ice Cream Cake, Chocolate Icing s3: Assignment Overload Ice Cream Cake, Chocolate Icing 2. Copy the previous program to a new file. a. Modify the Cake class. 1. Change topping from a single value to a dynamic array of toppings. 2. Update all code to reflect the change.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Using the law of the big three in c++

1. Implement the following:
a. A class named Food.
1. dynamic data member:
name
2. all accessors and mutators
3. the big three
b. A class named Cake that inherits from Food.
1. dynamic data member: topping (type of icing such as chocolate)
2. accessors and mutators
3. the big three
c. Create an object of type Food and output its data member.
d. Create and object of type Cake and output its data members.
e. Test all inherited functions in main.
Output Example
Ice Cream Cake, Chocolate Icing
s2: Copy Constructor
Ice Cream Cake, Chocolate Icing
s3: Assignment Overload
Ice Cream Cake, Chocolate Icing
2. Copy the previous program to a new file.
a. Modify the Cake class.
1. Change topping from a single value to a dynamic array of toppings.
2. Update all code to reflect the change.
Transcribed Image Text:1. Implement the following: a. A class named Food. 1. dynamic data member: name 2. all accessors and mutators 3. the big three b. A class named Cake that inherits from Food. 1. dynamic data member: topping (type of icing such as chocolate) 2. accessors and mutators 3. the big three c. Create an object of type Food and output its data member. d. Create and object of type Cake and output its data members. e. Test all inherited functions in main. Output Example Ice Cream Cake, Chocolate Icing s2: Copy Constructor Ice Cream Cake, Chocolate Icing s3: Assignment Overload Ice Cream Cake, Chocolate Icing 2. Copy the previous program to a new file. a. Modify the Cake class. 1. Change topping from a single value to a dynamic array of toppings. 2. Update all code to reflect the change.
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