1. For this problem, you are going to design a game for the children to teach them about numbers. You are going to take numbers as input from the user as long as he has not entered an even number. If enters odd number, ask him again to give input. When he enters an even number, print that the number is even, and you have won. The program should include the following specifications: A) Print the Name of Program: "Can you say an even number?" B) Prompt the user for an input number C) If the number is odd, print, "Wrong, is an odd number, try again" D) Again, prompt the user for an input number E) This will go on, until the user gives an even number input F) When you find an even number, print, "You win! < user input number> is an even number" G) Explain your code, by adding comments beside your code or describing the flow at the end of your code
1. For this problem, you are going to design a game for the children to teach them about numbers. You are going to take numbers as input from the user as long as he has not entered an even number. If enters odd number, ask him again to give input. When he enters an even number, print that the number is even, and you have won. The program should include the following specifications: A) Print the Name of Program: "Can you say an even number?" B) Prompt the user for an input number C) If the number is odd, print, "Wrong, is an odd number, try again" D) Again, prompt the user for an input number E) This will go on, until the user gives an even number input F) When you find an even number, print, "You win! < user input number> is an even number" G) Explain your code, by adding comments beside your code or describing the flow at the end of your code
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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