1. Fire the projectile launcher straight upwards (angle = 55°) at 23.0 m/s. Then using kinematics, show your solution to determine: a) the time it should take the projectile to reach maximum height: (Attach photo of your solution here) O MPETAPojectile Motion S Projectile Motion - a https://phet.colorado.eduims/html/projectile motion/latest/projectile-motion en html Hi Apes M Gmal Woutute Maps e Canva HEO GO. HBO. C Shingeki No Kyin. macbook O Mracukos Pull tp. O O VUME O -O Reating t Cava (m facebook Season 3 Mrao Deshboard Initial Values Height: 1 m Angle: 56 Speed: 23 m/s Cannonball Mass 17 60 kg Time 1.92 25.34 m 19.00 m O Range Diameter 0.18 m Height 0.1 Gravity 9.81 mis O Air Resistance a Altitude 0m Drag Coefficient 0.47 Im 32.5 m Initial Speed 23 mis O Normal Slow PHET: IM O Projectile Motion Intro Vectors Drag Lab 60 pm P Type here to search AO de DANG
Displacement, Velocity and Acceleration
In classical mechanics, kinematics deals with the motion of a particle. It deals only with the position, velocity, acceleration, and displacement of a particle. It has no concern about the source of motion.
Linear Displacement
The term "displacement" refers to when something shifts away from its original "location," and "linear" refers to a straight line. As a result, “Linear Displacement” can be described as the movement of an object in a straight line along a single axis, for example, from side to side or up and down. Non-contact sensors such as LVDTs and other linear location sensors can calculate linear displacement. Non-contact sensors such as LVDTs and other linear location sensors can calculate linear displacement. Linear displacement is usually measured in millimeters or inches and may be positive or negative.
Step by step
Solved in 3 steps