1. Design a class named Square to represent a square. The class contains: • One double data field named side that specify the side's length of the square. The default value is 1 for side's length. • A no-arg constructor that creates a default square. • A constructor that creates a square with the specified side's length. • A method named getArea() that returns the area of this square. • A method named getPerimeter() that returns the perimeter of this square.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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java programing

1. Design a class named Square to represent a square. The class contains:
• One double data field named side that specify the side's length of the square. The
default value is 1 for side's length.
• A no-arg constructor that creates a default square.
• A constructor that creates a square with the specified side's length.
• A method named getArea() that returns the area of this square.
• A method named getPerimeter() that returns the perimeter of this square.
Transcribed Image Text:1. Design a class named Square to represent a square. The class contains: • One double data field named side that specify the side's length of the square. The default value is 1 for side's length. • A no-arg constructor that creates a default square. • A constructor that creates a square with the specified side's length. • A method named getArea() that returns the area of this square. • A method named getPerimeter() that returns the perimeter of this square.
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