1. Create a complete drawing application. The program should use the GUI components to enable the user to select the shape, color and fill characteristics. Each shape should be stored in an array of MyShape objects, where MyShape is the superclass in your hierarchy of shape classes. Use a JDesktopPane and JinternalFrames to allow the user to create multiple separate drawings in separate child windows. Create the user interface as a separate child window containing all the GUI components that allow the user to determine the characteristics of the shape to be drawn. The user can then click in any internalFrame to draw the shape.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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using java
1. Create a complete drawing application. The program should use the GUI components to enable the user to select
the shape, color and fill characteristics. Each shape should be stored in an array of MyShape objects, where MyShape is
the superclass in your hierarchy of shape classes. Use a JDesktopPane and JinternalFrames to allow the user to create
multiple separate drawings in separate child windows. Create the user interface as a separate child window
containing all the GUI components that allow the user to determine the characteristics of the shape to be drawn.
The user can then click in any JinternalFrame to draw the shape.
Transcribed Image Text:using java 1. Create a complete drawing application. The program should use the GUI components to enable the user to select the shape, color and fill characteristics. Each shape should be stored in an array of MyShape objects, where MyShape is the superclass in your hierarchy of shape classes. Use a JDesktopPane and JinternalFrames to allow the user to create multiple separate drawings in separate child windows. Create the user interface as a separate child window containing all the GUI components that allow the user to determine the characteristics of the shape to be drawn. The user can then click in any JinternalFrame to draw the shape.
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