1. Create a class FruitBasket 2. Create a Stack object named basket 3. Ask the user to input the number of fruits he/she would like to catch 4. Ask the user to choose a fruit to catch by pressing 'A' for apple, '0' for orange, 'M' for mango, and 'G' for guava 5. Display all the fruits that the basket has 6. Ask the user to Enter 'E' to start eating a fruit 7. Display the fruits remaining each time 'E' is entered and "No More Fruits" when the basket becomes empty
1. Create a class FruitBasket 2. Create a Stack object named basket 3. Ask the user to input the number of fruits he/she would like to catch 4. Ask the user to choose a fruit to catch by pressing 'A' for apple, '0' for orange, 'M' for mango, and 'G' for guava 5. Display all the fruits that the basket has 6. Ask the user to Enter 'E' to start eating a fruit 7. Display the fruits remaining each time 'E' is entered and "No More Fruits" when the basket becomes empty
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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using java

Transcribed Image Text:1. Create a class FruitBasket
2. Create a stack object named basket
3. Ask the user to input the number of fruits he/she
would like to catch
4. Ask the user to choose a fruit to catch by pressing
'A' for apple, 'o' for orange, 'M' for mango, and
'G' for guava
5. Display all the fruits that the basket has
6. Ask the user to Enter 'E' to start eating a fruit
7. Display the fruits remaining each time 'E' is
entered and "No More Fruits" when the basket
becomes empty
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