1: Write code to declare a class named kittyCat that contains the following data members: name, color, yearOfBirth, and ownerName. There should be accessors and mutators for each of these data members. Define all ten of the member functions. 2: Write a main () that makes an array of five kittyCat objects named pets. Prompt the user for the four data members for each kittyCat object, and set them using the appropriate mutator. When this is done, neatly print out the information about each kittyCat using the appropriate accessor. nt 3: Sometimes it's easiest to work with objects when you don't have to build them from scratch. Let's write a copy constructor so that we can copy existing kittyCat objects when declaring a new one. Here's the declaration that you should put in your class declaration: kittyCat (const kittyCat & oldCat); // Copy constructor The idea is that we'll use the oldCat parameter to give the four member variables their initial values. The definition of this constructor should be short: just four lines of code! Once it's written, you can test the code in your main (). Assuming that you still have the array from Assignment 2 above, you can copy one of those objects into the new kittyCat object by declaring a new variable below like this: kittyCat myNewCat (pets[0]); // Declaring a new kittyCat Now print out the stuff in myNewCat neatly (as you did before). Does it match what was in the first element of pets?
1: Write code to declare a class named kittyCat that contains the following data members: name, color, yearOfBirth, and ownerName. There should be accessors and mutators for each of these data members. Define all ten of the member functions. 2: Write a main () that makes an array of five kittyCat objects named pets. Prompt the user for the four data members for each kittyCat object, and set them using the appropriate mutator. When this is done, neatly print out the information about each kittyCat using the appropriate accessor. nt 3: Sometimes it's easiest to work with objects when you don't have to build them from scratch. Let's write a copy constructor so that we can copy existing kittyCat objects when declaring a new one. Here's the declaration that you should put in your class declaration: kittyCat (const kittyCat & oldCat); // Copy constructor The idea is that we'll use the oldCat parameter to give the four member variables their initial values. The definition of this constructor should be short: just four lines of code! Once it's written, you can test the code in your main (). Assuming that you still have the array from Assignment 2 above, you can copy one of those objects into the new kittyCat object by declaring a new variable below like this: kittyCat myNewCat (pets[0]); // Declaring a new kittyCat Now print out the stuff in myNewCat neatly (as you did before). Does it match what was in the first element of pets?
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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I'm just having trouble with some of the components to build of this entire function and want something to compare.
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