1 Lab 2 (ADTS) 1. LockADT – Show the interface and all abstract methods LockDataStructureClass – Show the following methods: default constructor, overloaded constructor, copy constructor, setX, setY, setZ, alter (change the lock's combination to the numbers passed) turn (use for loops to show the dial turning), close (locks the lock), attempt (tries to unlock the lock - calls turn( ), inquire (locked or unlocked), current (returns the number the dial is pointing to), toString LockClientDemoClass - You should have a Lock object instantiated and a menu method that displays: 1: set lock combination 2: close lock 3: check status 4: attempt to open lock 5: check what the dial is currently pointing at 6: exit the program Example of turning the lock: First number (17): 0 39 38 37 ... 0 39 38 ...17 Second number (26): 17 18 19 ... 38 39 0 1 2... 17 18 19 20 21 22 23 24 25 26 Third number (9): 26 25 24 23 ... 12 11 10 9 (go directly to the number) Demonstrate all behaviors (actions, methods) of the lock. 2. NoteADT - Show the interface and all abstract methods NoteDataStructureClass - Show the following methods: default constructor, overloaded constructor, copy constructor, setValue (calls other methods: setStrValue, setKeyColor, setFrequency), setLength (calls setStrLength), setFrequency (should be double value- cast)setKeyColor, getValue, getLength, getKeyColor, getFrequency, toString. NoteClientDemoClass -Instantiate two Note objects using the overloaded constructor and two Note objects using the default constructor. A sample output for 1 Note object might appear like: F# Length: Eighth note Value: -3 Black key (sharp) 369.995672 Hz
1 Lab 2 (ADTS) 1. LockADT – Show the interface and all abstract methods LockDataStructureClass – Show the following methods: default constructor, overloaded constructor, copy constructor, setX, setY, setZ, alter (change the lock's combination to the numbers passed) turn (use for loops to show the dial turning), close (locks the lock), attempt (tries to unlock the lock - calls turn( ), inquire (locked or unlocked), current (returns the number the dial is pointing to), toString LockClientDemoClass - You should have a Lock object instantiated and a menu method that displays: 1: set lock combination 2: close lock 3: check status 4: attempt to open lock 5: check what the dial is currently pointing at 6: exit the program Example of turning the lock: First number (17): 0 39 38 37 ... 0 39 38 ...17 Second number (26): 17 18 19 ... 38 39 0 1 2... 17 18 19 20 21 22 23 24 25 26 Third number (9): 26 25 24 23 ... 12 11 10 9 (go directly to the number) Demonstrate all behaviors (actions, methods) of the lock. 2. NoteADT - Show the interface and all abstract methods NoteDataStructureClass - Show the following methods: default constructor, overloaded constructor, copy constructor, setValue (calls other methods: setStrValue, setKeyColor, setFrequency), setLength (calls setStrLength), setFrequency (should be double value- cast)setKeyColor, getValue, getLength, getKeyColor, getFrequency, toString. NoteClientDemoClass -Instantiate two Note objects using the overloaded constructor and two Note objects using the default constructor. A sample output for 1 Note object might appear like: F# Length: Eighth note Value: -3 Black key (sharp) 369.995672 Hz
Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Transcribed Image Text:5:22
K csC 236 Lab 2 ADT Ilock-note... ch
1
Lab 2 (ADTS)
1. LockADT – Show the interface and all abstract methods
LockDataStructureClass – Show the following methods:
default constructor, overloaded constructor, copy constructor,
setX, setY, setZ, alter (change the lock's combination to the
numbers passed) turn (use for loops to show the dial turning),
close (locks the lock), attempt (tries to unlock the lock – calls
turn( ), inquire (locked or unlocked), current (returns the number
the dial is pointing to), toString
LockClientDemoClass – You should have a Lock object
instantiated and a menu method that displays:
1: set lock combination
2: close lock
3: check status
4: attempt to open lock
5: check what the dial is currently pointing at
6: exit the program
Example of turning the lock:
First number (17): 0 39 38 37 ... 0 39 38 .17
Second number (26): 17 18 19 ... 38 39 0 1 2 ... 17 18 19 20 21
22 23 24 25 26
Third number (9): 26 25 24 23 ... 12 11 10 9 (go directly to the
number)
Demonstrate all behaviors (actions, methods) of the lock.
2. NoteADT - Show the interface and all abstract methods
NoteDataStructureClass - Show the following methods:
default constructor, overloaded constructor, copy constructor,
set Value (calls other methods: setStrValue, setKeyColor,
setFrequency), setLength (calls setStrLength), setFrequency
(should be double value- cast)setKeyColor, getValue, getLength,
getKeyColor, getFrequency, toString.
NoteClientDemoClass –Instantiate two Note objects using the
overloaded constructor and two Note objects using the default
constructor.
A sample output for 1 Note object might appear like:
F#
Length: Eighth note
Value: -3
Black key (sharp)
369.995672 Hz
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