Haupt Gaming Essay

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Ottawa University *

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12053

Subject

Psychology

Date

Jul 1, 2024

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docx

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5

Uploaded by AdmiralLobsterMaster1049

1 Gaming Argument Essay Angelia Haupt Ottawa University Course ID (PSY12053: General Psychology) Lisa Linkin 03/31/2024
2 Gaming Argument Essay Children and adolescents have more access to video games than ever before. More and more children are turning to video games to play with friends rather than in person. Are video games doing more harm to our children than good? There have been many theories and studies suggesting that video gaming has negative effects on observational learning. Which will be further discussed. Video Games and Operational Learning What exactly is operational learning? “Observational learning is concerned with the acquisition of attitudes, values, and styles of thinking and behaving through observation of the examples provided by others,” (Bandura, 2008). In knowing that children learning though various observances and exposures, think about popular video games in the media today. Most of the popular video games for adolescents come with parental advisories or are rated for mature audiences. The themes in popular games are that of violence, theft, sexual innuendos, and vulgar language. Children are being exposed to all these themes so the question of what effects will happen because of playing said games has been at the forefront of many psychological minds. Possible Side Effect: Aggressive Behavior A study was conducted with Chinese adolescents playing violent video games (Teng, Nie, Guo, Zhang, Liu, Bushman, 2019). At the conclusion of the study, researchers were able to determine a clear correlation between violent video game exposure and more aggressive behavior (Teng, Nie, Guo, Zhang, Liu, Bushman, 2019). This study reinforces what researchers have theorized and that violent video game expose leads to children believing that aggression is “a legitimate response to particular situations” (Feldman, 2020).
3 Children may not physically hurt someone because of playing violent video games, but their behavior is more likely to change to favor aggression through verbal language, body language or just being irritable. Our children are watching and observing foul language on video games and are learning that speaking with such language is considered acceptable behavior. A Second Possible Side Effect: Incorrectly Perceiving Behaviors of Others Acting and speaking aggressively is just one side effect. Children can misinterpret situations entirely and feel like others around them are acting out of violence, which can cause them to react violently as a result (Feldman, 2020). A child can accidentally trip and knock another child’s books out of their hands. The child that had the books knocked out of their hands would think the child that tripped was trying to start a fight, so they react violently. This situation is misinterpreted as the first child just tripped on accident. The other child’s reaction is a result of what has been observed and learned through violent video game exposure. Another Side Effect: Becoming Desensitized Allowing children to play violent video games on a regular basis does run the risk of desensitization of our children to various acts of violence (Feldman, 2020). Games that involve stealing cars or committing violent acts to progress to the next level in the game, may allow children to think certain acts of violences are acceptable in certain situations. Children that are exposed to violent video games are not as shocked by car thefts or muggings as they have been in the past. Conclusion
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